Ever since I joined Rogueliker, 33 Immortals has been high on my wish list. I’ve always been impressed by games that take a gamble and strive to push the boundaries of their respective genres, and that’s exactly what drew me to this ambitious MMO roguelite hybrid from Thunder Lotus, the developer of the excellent Spiritfarer. 

What the Canadian developer has done here shows real potential, but a few shortcomings in its current Early Access state hold it back from being a firm recommendation right now. Let’s dig into why…

What is 33 Immortals? 

33 Immortals is a co-op action roguelike where 33 players team up to complete raids and fight epic bosses on a vast open map. The game draws inspiration from Dante’s 14th century poem The Divine Comedy and sees players take on the role of a damned soul who is rebelling against God’s final judgment. Joining forces with 32 other allies, you must fight for your eternal life or risk punishment for all eternity. 

Unlike traditional roguelites, where you push as far as possible with each run, gathering upgrades to improve your next attempt, 33 Immortals features a more structured loop. During each run, you’ll complete mini raids known as Torture Chambers, upgrade your character’s stats, and work together to slay a concluding giant behemoth boss. Then you’ll repeat this cycle, earning upgradable materials that you can spend in the game’s hub world.

The Dark Woods hub area currently features a handful of vendors to interact with, along with missions to take on and complete. Players can purchase and equip perks for stat bonuses, take on rotating daily missions, and unlock new cosmetics, including adorable pets that follow them into battle. Permanent buffs are also unlocked by completing core missions that are focused on aspects such as different weapon types, co-op play, and specific maps.

Dynamic combat with a strategic edge

There are four main weapons in 33 Immortals (Daggers, the Sword, the Bow, and the Staff) and the game does a great job of encouraging you to mix up your selection. Each weapon has a special co-op ability, and these can only be triggered when two other players stand on glowing tiles that are temporarily on the ground. When playing as a group, it pays to have a mix of these abilities, as the Sword can be used to generate a temporary shield, the Bow can deal a devastating flurry of arrows, and the Staff can slow down surrounding enemies.

Many of the game’s daily quests and missions, which are linked to levelling up your character, require you to use a specific weapon – another good incentive to switch things up. All weapons come with a basic attack and a charged attack, and I found them all really accessible and simple to use. I ended up sticking with the Bow as my main, though, as it was easier to dodge enemy attacks and projectiles when firing from a distance, and I liked having the ability to strike enemies with my arrows twice when firing them and recalling.

Whilst the combat does provide a satisfying mix of four different weapons, the biggest headache I experienced was how cluttered things can feel onscreen, especially during the more compact arenas of the ascension and boss battles. Having so many enemies and players trade blows onscreen does make for quite the visual spectacle, but I found it hard to keep focused on my character and kept stumbling into the path of projectiles. 

At the time of writing, there are also only two main levels and these are Inferno (for 33 players) and Purgatorio (for 22 players). Whilst these two maps do succeed in providing an introductory experience and a more heightened challenge, it’s not long before I wanted more. The two boss battles, whilst epic in scale, seem to be the same each time, and there isn’t enough enemy variety or randomised encounters to keep things fresh. It’s not long before things descend into feeling grindy and repetitive. 

Hell for all 

With the game’s main hook being its multiplayer component, it would be stating the obvious to say that playing 33 Immortals is much more fun as a group, but I’ll do it anyway. Dispatching enemies in a party is a much safer strategy and there are other benefits too, such as being able to take advantage of the healing impact that comes from using shrines. 

The other great thing about the game’s co-op is that it makes a more accessible experience for all players. When playing in a party with my dear friend and fellow rogueliker, Mike, I was able to revive him on numerous occasions. Even though he stumbled at the final hurdle at the ascension battle, he wasn’t doomed to sit on the sidelines in shame. Instead, the game handed him another chance and he was able to take part in the full 33 Immortals experience.

The 33 Immortals Early Access Roadmap

With all of that said, 33 Immortals is still at the start of its journey in Early Access and Thunder Lotus has plenty more content updates planned for the rest of the year. The developers have outlined a road map spanning between now and this autumn and they have teased that more is planned to come in 2026. Some of these standout additions include a new world named Paradiso, private sessions, and the ability to descend after ascending.

Whilst this road map does show a promising future for the game in terms of content, I am concerned about its longterm health as it currently needs 22 – 33 players per game to be operational. With it currently being on Game Pass this doesn’t present much concern, and hopefully, Thunder Lotus is able to maintain this audience with compelling content updates.

The Verdict 

33 Immortals delivers an ambitious and exhilarating co-op roguelike experience, blending fast-paced combat with a striking, hand-drawn world inspired by The Divine Comedy.

Its large-scale raids and strategic co-op mechanics make for some thrilling moments, but the limited amount of content at launch, repetitive encounters, and visual clutter hold it back in its Early Access state.

With continued content updates, the game has the potential to evolve into something special, but for now, I’d recommend checking it out first on Xbox Game Pass, if you have a subscription, of course.

33 Immortals is out on Xbox Series and PC via Epic Games Store. Thank you to Thunder Lotus for providing us with a code for this Early Access review.

Would you like to know more? 

In an effort to tempt you into clicking deeper into our web of rogues, moving forward, we’re going to try something a little different, and after the upcoming advert for NordVPN, you’ll find a new feature: Rogueliker’s Hall of Fame. But first, here are a load of mega awesome roguelikes and roguelites, almost 40 of them, in fact.

The Best Roguelike Games: the best roguelites, deckbuilders, RPGs, auto-shooters, and more

Still with us? Ok, the Hall of Fame below highlights arguably the best game from each sub-category in the article linked directly above; however, each of these standout games is reinforced with another article about even more titles, whether they be turn-based roguelikes or first-person shooters. 

Finally, if you’d prefer everything split into individual platforms, we’ve got you covered, too, although be warned, those lists don’t go into as much detail: 

Android/iOS | PC (Lin, Mac, Win) | PlayStation | Switch | Xbox 

Before we get to The Hall of Fame, help us keep the lights on – if you’re shopping for a VPN, do it via NordVPN. Just hit this obnoxiously huge link! 

Rogueliker’s Hall of Fame 

First, let’s establish the parameters for inclusion. We can answer the question of “what is a roguelike?” by telling you about the game that started this whole party. Rogue is a turn-based RPG with procedurally-generated content and permadeath. The genre has exploded in a hundred different directions since then, but all of the games on this list retain one or two core features that first appeared in Rogue back in 1980. 

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all, There’s no beating the original Hades, although Hades 2 comes pretty close! 

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