It wasn’t long ago that I finished writing up my review of Achilles: Survivor, but since then it has occured to me that the review doesn’t really address the content that has been added in the big 1.0 update. Existing fans of the game on PC looking to find out what’s new can therefore read on…
The headline addition in the final version of the game is the new Endless Mode, if you like a Sisyphean challenge that goes on forever. On that front, there’s a competition mentioned on this Steam post.
There is also a new region for players to explore: the Depths of Tartarus. This new spot has six themed locations to fight through.
All characters now have a passive talent, and the whole favours system has been reworked to add more meaningful progression through its many pathways. Speaking of characters (how’s that for an elegant segue?!), there are four new ones in the game, including a remixed version of the main man himself.
Achilles – the Kingslayer is a squishy assassin type for high level players, while tanky boy Agamemnon – The Conqueror of Troy is the opposite. Nezha – The Third Lotus Prince is drawn from Chinese mythology and honestly, didn’t feel like a natural fit. I’ve saved the best for last, though: the one-eyed cyclops, Steropes, the Mighty Smasher.
On top of all that good stuff, you can throw in the new special power linked to the sea god, which is called Poseidon’s Fury, plus there two new structures (Spin Blades and Statue of Medusa), and the usual assortment of updates, tweaks, and minor additions. All in all, it’s a chonky update!




