Since Vampire Survivors set the indie world alight with its zany brand of bullet-heaven action, we’ve had a number of games that have taken a number of design cues from poncle’s smash hit. Asgard’s Fall is one such game, and I’ve just been playing the prologue: Asgard’s Fall: Origins.

What is Asgard’s Fall all about then?

As alluded to in the title, this new auto-shooter from Assemble Entertainment and developer Soulpotion is steeped in Norse mythology. These incredible myths and legends are central to everything that’s happening in Asgard’s Fall and it’s Origins prologue, and the devs clearly have a passion for ancient Norse culture.

As it’s an auto-shooter, you’ll be doing the usual dance of avoiding enemies and their attacks, while dishing out your own damage. Where Asgard’s Fall differs from Vampire Survivors is the addition of an aim reticule. Instead of single-stick controls, you’ve got the extra benefit of directional attacks on the right stick (of a controller).

You spend the majority of your time swinging your sword this way and that at an ever-shifting mob of enemies. This added directional attack gives the game much needed interactivity. I like that you can run while hitting things that are chasing you – a super useful move in a game like this.

They might look cute in the accompanying screenshots, but Asgard’s Fall fills the screen with ever toughening enemies. Straight away the player must weave in and out of danger, because even bumping into one baddie can take a chunk off your health bar. Once enough enemies have been slain, and you’ve picked up the XP dropped by your foes as they fell, you can do some upgrading.

Mid-game progression in Midgard

There are two types of in-game progression, and as such there are plenty of decisions to make as you play. Every time you get enough XP to level up, you’re given one of two choices. First, you are able to choose one of three new attack abilities or upgrades. These attacks use fire, ice, and good ol’ fashioned physical damage, and you can make a build over the course of a run that leans in a specific direction.

Every other time you level up you can also spend your collected XP directly, making incremental upgrades that affect the aforementioned abilities. This system allows you to “carve” upgrades that improve your stats during a particular run (see the image below). Different buffs have their own values, but you can’t spend more XP than you have.

The progression system is spread across a series of skill trees that players can improve between attempts. Upgrading these passive skills looks like it’s going to be the way to defeat tougher levels on new maps, however, at this stage, all of my attempts have taken place on the Midgard map. Like most of the skill trees, the other realms are currently locked for the demo.

Asgard’s Fall: Origins final thoughts

It’s a short demo so I won’t go over the top with detail, but I will wrap things up with a note on the production values, starting with the audio. The soundtrack to all this violence is surprisingly calming and rhythmic as it combines folky elements with more modern melodies.

The visuals, on the other hand, are simplistic yet charming pixel art, as you can see from the attached screenshots. Enemies, while small, bounce back when smacked with your main and different monster types have their own attack patterns. Again, this is more variety to keep things fresh.

I think my favourite thing about Asgard’s Fall is the way that Norse mythology is depicted in the game. For example, there are attacks that channel the spirit of Fenrir – a giant wolf that appears throughout the stories of the era – and these come in the form of giant slashes that take out multiple enemies. All of the abilities that you can unlock are similarly inspired by Norse legends, and I’m looking forward to discovering new abilities and creative attacks.

In this respect, Asgard’s Fall captures the spirit of its subject matter, albeit in a rather cutesy way thanks to the pint-sized monsters you must cut down on your path through the game. I enjoyed the Origins demo and I’m looking forward to more, although I’m not sure when that’ll be beyond the 2024 listed on the game’s Steam page.

As this is one of the many new demos that has landed for Steam Next Fest, there are several new previews on the site. Head over to the Article Archive for all the latest hands-on impressions.

Would you like to know more? 

In an effort to tempt you into clicking deeper into our web of rogues, moving forward, we’re going to try something a little different, and after the upcoming advert for NordVPN, you’ll find a new feature: Rogueliker’s Hall of Fame. But first, here are a load of mega awesome roguelikes and roguelites, almost 40 of them, in fact.

The Best Roguelike Games: the best roguelites, deckbuilders, RPGs, auto-shooters, and more

Still with us? Ok, the Hall of Fame below highlights arguably the best game from each sub-category in the article linked directly above; however, each of these standout games is reinforced with another article about even more titles, whether they be turn-based roguelikes or first-person shooters. 

Finally, if you’d prefer everything split into individual platforms, we’ve got you covered, too, although be warned, those lists don’t go into as much detail: 

Android/iOS | PC (Lin, Mac, Win) | PlayStation | Switch | Xbox 

Before we get to The Hall of Fame, help us keep the lights on – if you’re shopping for a VPN, do it via NordVPN. Just hit this obnoxiously huge link! 

Rogueliker’s Hall of Fame 

First, let’s establish the parameters for inclusion. We can answer the question of “what is a roguelike?” by telling you about the game that started this whole party. Rogue is a turn-based RPG with procedurally-generated content and permadeath. The genre has exploded in a hundred different directions since then, but all of the games on this list retain one or two core features that first appeared in Rogue back in 1980. 

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all, There’s no beating the original Hades, although Hades 2 comes pretty close! 

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