The latest turn-based roguelite to capture my attention is Blightstone, which hit Early Access this week. It’s a bleak and uncompromising game that kicked my backside a little, but it’s also clear that there’s potential in Unfinished Pixel’s new RPG.

What’s this Blightstone all about, then?

This fantasy adventure puts you in control of a party of adventurers. You’re then tasked with destroying the eponymous Blightstone and saving the world from its corruption. It’s not tremendously original, as far as stories go, but it absolutely does the trick, and your objective is crystal clear from the start. Sorry, not sorry.

The three starting characters in your party are quite different from one another (and there are two more in there). One’s a mage, one’s a fighter, and the third has a dog and can set traps. This tricky trio then heads into the game’s first act, which spans five biomes and 150 locations/nodes. Naturally, I’ve not everything, but my first few hours with it revealed a visually polished and challenging experience.

Three’s company, four’s the stone

You might have three main characters, but you also have a floating crystal that joins you in battle. This stone can be imbued with different powers, such as passive stat boosts for the nearest units, or an extra attack to add to your arsenal (and use as per its cooldown).

Your party, along with your magic stone, move across a map made up of nodes, FTL-style, encountering village folks and bandits, camping at night and tending to your wounds, and bumping into lots of things that are out to kill you.

On that front, there seems to be a solid variety already in place, with around 40 enemies of various shapes and sizes to discover, with three main bosses just waiting to kill you.

Gridless-based combat

The core of the game rests in the combat system. This was actually the toughest thing to get to grips with. Not because it’s particularly complicated – in fact, it’s quite nuanced – but because it’s hard. It feels like it has been pitched at this difficulty to support the roguelite framework. Everything is built around slow progression and keeping you looping, but that made my first attempts feel essentially pointless beyond teaching me the basics.

On the other hand, the movement and action point system works very elegantly from the start. It’s like a streamlined XCOM, where you have two main actions in your turn, but you have some agency in terms of what those actions are. For example, you can move your unit to a certain point, denoted by a dot on the map, and still fire a shot. Alternatively, you might fire off a special attack that uses all of your actions in one move to chain some lightning between multiple foes at once. There are always several tactical choices, and this flexibility is my favourite thing about the game as it stands.

There are more promising things in there at launch, including interactive environments that you must factor into combat, and an interesting story that wraps around the progression loop. In fact, Blightstone is already slick and polished, and built on rock-solid foundations. If the developer can get the right balance in terms of progression and how the difficulty scales to greet the player, this could turn out to be excellent. It’s not quite there yet, though.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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