Death Howl is a deck building tactical adventure game by The Outer Zone with more than a few elements from the soulslike genre. Contentious, overdrawn statement, I know. Let me explain.

Soul Anatomy

The criteria of soulslikes I tend to return to is perhaps boiled town to a few pillars, let’s say three: the minute to minute gameplay, the over-arching systems, and the mood:

1) Dodging, picking your moments to attack, and crowd control might fall under the first.

2) Respawning enemies, save points that are havens for growth and recovery (that often also cause enemies to respawn), substantial rewards for exploration, and perhaps currency that can be permanently lost if a corpse run is unsuccessful.

3) The mood… well, dour is unfair, I could argue Elden Ring’s grotesque heroism contrasts well with Dark Souls’ quiet, doomed despair, but there is a desperation to both.

It becomes a very “you’ll know it when you see it”. With the “you” in that equation being the biggest variable!

Turn-Based Souls??

Death Howl is a soulslike in my book, and does the improbable by making what is generally an action subgenre entirely turn-based. If you sample the exploration and combat, and soak in the mood and subtext a bit, you’ll see what I mean. You are trying to find your son in the spirit realm, his spirit manifesting as a skittish deer in a twisted woodland, and exploring that will lead to regions beyond. Between you and your child are hostile creatures and a sprinkling of stone circles acting as save points where you can upgrade, use as teleports, and recuperate (though using one recuperates these creatures, too).

Battle is done using a card system from a deck you build as you gain trophies from the slain. Each card is not just an ability, but a suggestion of what brought you to this spiritual crossroads and the lengths you’ll take to find your son again. The environments are surreal, too, with manifestations of your son and the womb that carried him, a tree protective of the bird that once made a home in its branches, and your guide through this land hinting that the nature of your quest isn’t what it seems. All reflect inner space as much as the external in an intriguing meld.

Ethereal Struggle

Death Howl has quite a variety of encounters and tools to fight them with. In the starting forest there are charging boars, heads of crows with deadly caws, owls that teach you to fear their stare and predatory talons, and poisonous giant snails, among others. Each demands different defensive strategies to avoid their stronger attacks, which activate automatically if you’re in a vulnerable spot. The points you spend to activate cards every round also function as movement points.

These frays are often tough, though usually not restrictively puzzly. Having played through the starting area twice now, it’s easier for me to see how you get better once you know how things work. Certain deck builds are extra helpful against certain enemies, but it can be a challenge; you may be retrying some combats using new tactics or cards. Thankfully you can retry immediately, with a chance to regain the currency you lost on death. Daunting, yes, but doable.

Reindeer Flotilla

There is a decent amount of environmental exploration, with hidden caves, puzzles, and items. The battles have interesting discoveries too, where you can figure out the strengths and weaknesses of creatures through positioning, attacks, defensive maneuvers, and delays. Some battlefields also have secret abilities to exploit and hazards to avoid. The dread mood, too, is pervasive, the drum beats and vocals adding an ancient feel, and the stark artstyle underlining the main character’s isolation.

The Verdict

Death Howl gives you several different environments you explore with new items, cards, enemies, and abilities, and tough boss encounters, as well as greater understanding for the nature of this otherworld. It’s a spiritual quest that feels as grounded as any dungeon delve might, and I’m happy to say, deserves positive comparisons to other Souls games. Souls comparisons aside, it’s a fascinating creature all on its own.

Words by ahoodedfigure.

Death Howl is out on PC, PlayStation, Switch and Xbox. I played via access kindly provided by the publisher and their loyal customers in PR.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

Trending

Discover more from Rogueliker

Subscribe now to keep reading and get access to the full archive.

Continue reading