I played the Dog Witch demo just a few weeks ago, and as such, I was very much looking forward to sitting down with the final game over the past couple of days. I’m happy to report that it did not disappoint.

Developed by Heckmouse and published by Mystic Forge, this dice-powered deckbuilder is about a magic canine who is out to battle a mean wizard. It’s not complicated stuff, but it is super charming and accessible, despite the mean streak that all good deckbuilders are hiding somewhere in their stack of cards. Or in this case, a big bag of dice.

How does it work?

My favourite thing about Dog Witch is the elegance of its design. The visuals might be chonky, even childish, but the gameplay systems that drive the action are anything but, and so far they seem nicely balanced against each other.

Your little hound flies from battle to battle on their little witchy broom, and each new landing means a battle against a strange creature. These fights are quite straightforward, at least at first, and the focus is on typical deckbuilder stuff: managing your actions, put up some shields, and cause as much damage as you can.

The playable pooch has dice with bones, which it can use for shields. Later in a run, you can upgrade these bones to have special benefits when three are used at once. You also have a wand, a curse, plus you can summon a “friend” or two into battle.

Each battle is a back-and-forth between your doggo and whatever strange thing it is you’re fighting, and you’ve got to do the classic dance of managing your cards/dice so you can do as much damage as possible, while taking as little as you can. You have a couple of re-rolls, so there’s a nice push-your-luck aspect that works alongside the more tactical elements.

So many treats

You start with a collection of dice relating to your basic hand: a wand, a curse, and some standard shield bones. Everything in the square boxes across the top of the screen, as you can see in the image below. As you go, you can upgrade these items, plus add additional bracelets, rings, and collars, as such directing your build to suit the upgrades you earn .

You can choose one item after each round, and so your growth is slow and steady. This ensures that every decision you make really matters, and if you’re not thinking about synergies and how you can connect your build’s various abilities, you’re not going to get very far.

The basic setup that you start each run with is simple yet effective. For example, your spells charge up your wand, and your wand deals out increasing amounts of damage. You also get a basic summons, a stun, and a spell that comes into play once you’ve charged your mana slots.

Overall, I think one of the things I am enjoying the most is how well the different spells, summons, and curses work together. Things get really spicy when you’re pushing further into the game, and you’ll need to find a good hook for that run, but there seemed to be several viable builds where you can use poison, healing, or even just plain ol’ brute strength to push through. 

What else…

The visuals are somewhat cartoon-inspired, but I’m fine with that, because I like the absurdity that this brings. I’m also a big fan of the soundtrack, which was very hypnotic.

The run times are short and snappy, but that means the challenge ramps up quickly. Each world has four increasingly tough levels to work through, but after beating the mini-boss, you get your health back. Then you have to sacrifice some of that hard-earned health on one of your existing items, which becomes corrupted. This transformation costs HP but offers a nice added benefit.

There also seems to be a healthy supply of new items. I started playing earlier this morning, and Dog Witch has chomped through my day like my labradoodle chomps through a tray of nice grub. During that time, I saw plenty of repeats, sure, but also a steady stream of new items were thrown into the mix, and so the meta was constantly evolving.

After a few hours with the demo, and several more today, I am beginning to suspect that Dog Witch has cast some sort of charm spell on me. This is one of my favourite deckbuilders of the year so far, and I’m hopeful that Heckmouse can keep expanding on the formula and bring the game to a bigger audience, because it’s a very good Dog Witch!

Dog Witch is out now on PC (Mac, Win), and I played the game via access kindly provided by the developer and their publishing buds.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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