There has been an avalanche of good games in the last few weeks, and due to reasons I’ll not bother you with, I’ve not been able to keep up. One of the rogues that I’ve been eager to get time with, which landed during this period of congestion, is Forestrike.

One the face of it, this is a martial arts inspired roguelite by Skeleton Crew Studio and Thomas Olsson, with publishing duties handled by the wise masters over at Devolver Digital. However, digging into the game this week has revealed an almost puzzle-like quality to the combat, and a gameplay loop that rewards patience above all else.

What is Forestrike, then?

The core of Forestrike is the combat encounters, which play out like scenes from a kung fu movie. The central twist here is that you can replay a battle as many times as you like in the so-called foresight mode. However, while you can run it again and again, you only get one chance to do it for real.

This simple design choice makes Forestrike one of the most intense games I’ve played this year. Although having stated as much, I expect a more methodical planner will find the gameplay loop more forgiving. I often struggle to replay the levels enough to really hone my moves and work them into muscle memory, and as I pushed further into things, this rushed approach would be my undoing.

It’s a roguelite, so there are tools that make things easier, and as you play further into the campaign, more special moves are added to the pool for use later on. These abilities might let you steal an attacker’s weapon, or flip them away from you when charging, spinning them around to face the other way. As you can rehearse your moves again and again, you’re really encouraged to use the full extent of your toolkit.

But then, of course, you’ve got to actually do it. Cue clenched buttocks, tension across the shoulders, and either the elation of a battle well won, or total despair of a run that has ended in abject failure. Like the cinematic culture that has inspired Forestrike, life and death often sits on the edge of a sharp blade.

Foresight and Fantasy

It sounds like the aim of the game is to train yourself in its intricacies to the extent that you’re familiar enough with its systems that you can avoid using the foresight. I was a long way off this level of cool confidence, but I was really enjoying those exhilarating moments when I was able to execute a complex attack sequence in perfect order.

Those moments of elation are juxtaposed neatly by the pure anguish of an entire run coming to an end because you thought you had it in the bag, but actually you very much didn’t. Forestrike has a ruthless streak for sure, but that’s also very much the point in a game like this.

I love the pixel art, and the Eastern-inspired fantasy setting is rather neat, too. There’s a lot going on, with multiple gameplay-changing masters to unlock, and a growing pool of interesting combat-focused abilities that drive experimental gameplay. What’s more, the whole thing is wrapped up in the comforting blanket of an FTL-style map to work through, with benefits and challenges signposted for consideration.

All told, Forestrike is challenging and complicated combat roguelite, and it’s going to reward patient players who like to take their time and get it just right. The pixels are cool, the atmosphere is great, and the intensity of the gameplay will appeal to rogues who enjoy a significant challenge.

Forestrike is out now on PC (Win) and is coming to Switch. I played via access kindly provided by the publisher and their PR disciples.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

Trending

Discover more from Rogueliker

Subscribe now to keep reading and get access to the full archive.

Continue reading