An unheralded press release slipped into my inbox the other day, and after regarding it with due consideration, I came to the conclusion that I would like to know much more about the game in question than I was able to glean from the text before me.

And so, with impressive speed and efficiency, the team at Lucid Rain Studios responded to my request for further details, going above and beyond to return the below answers in time for me to hit the same embargo as everyone else.

With that in mind, I’m delighted to introduce my last minute interview with studio co-founders Delena Martens (Creative Director), Rosche Rheeder (Art Director), and Ricardo Rheeder (Tech Director), wherein you will find everything you need to know about their studio’s intriguing debut game…

I don’t think I’ve ever seen a game quite like Inferius before. Pray, tell us how this otherworldly abomination came to pass?

INFERIUS actually started life as a little game jam project called Harvest back in 2023. After a couple of rounds of iteration and long, long nights, we had a simple idea, “what if you fought your way through the nine circles of Hell with a deck of cards you built as you travelled throughout these infernal depths.”

That jam was very barebones, but it had a spark. Over the months that followed, we polished that idea, layering in first-person horror exploration, a roguelite structure, and a narrative that reimagines The Divine Comedy through a psychological horror lens. Somewhere along the way, it became something much stranger and far more ambitious, it became INFERIUS.
– Delena Martens, Co-founder, Creative Director

      As far as source material goes, it doesn’t get much more iconic. Is it daunting to be breathing new life into such a classic piece of literature?

      Absolutely! We treat the source material of The Divine Comedy with a lot of respect. We’re not trying to retell it beat-for-beat, but rather to explore what it feels like to be a soul trapped in that world. Our team has been studying the literature to make sure we’re weaving in authentic elements while still taking creative liberties to make it our own. This depiction of the Inferno will have the player go through the trials of the 9 Dominions (Limbo, Lust, Gluttony, Greed, Anger, Heresy, Violence, Fraud, and Treachery), each governed by their respective “Rulers”. The objective is to honor the themes of power, corruption, redemption, while asking how they resonate in a modern sense.
      – Rosche Rheeder, Co-founder, Art Director

        How are you blending the first-person aspects with the deckbuilding elements?

        You will explore in first-person, uncovering the lore and secrets of the Inferno, collect and acquire new cards that directly shape your deck and playstyle. Throughout each Dominion, players will need to survive against the creatures preying on their soul, until reaching the card tables, where they have the option to engage in card battles to acquire better cards and upgrades. After you’ve survived each Dominion, you will be summoned to the Throne Room, this is where you will challenge the Dominion’s Ruler in a card battle directly.

        In INFERIUS’ lore, the card games, battles of strategy and wit, are the primary way of duelling or challenging the Rulers in power. As every character in the game is already technically dead (we are in the underworld after all), players must resort to other methods of besting their opponents. Strength, manipulation, bribery… your card battle strategy evolves with each opponent you face.
        – Ricardo Rheeder, Co-founder, Tech Director

            There sounds like there is a bunch of interesting systems at play, but the eye-catching one – literally in this instance – is the lantern mechanic. What can you tell us about how it works?

            The lantern will act as your lifeline in the Inferno. It keeps you safe from the creatures within the darkness. But, the flames slowly die over time. You will collect and use soul orbs as batteries to power both your lantern and mechanisms throughout the dominions. If your light is down, your sanity starts to fade, and once your sanity is depleted, you will fall back to Limbo and restart the trial. The lantern is part resource management, part environmental interaction, and part psychological warfare against the player.
            – Rosche, Co-founder, Art Director

                I also want to ask about the stealth mechanics. I love a good stealth actioner, but this doesn’t look like one of those. How much stealth is there in the game and how does it fit in?

                Stealth in INFERIUS isn’t a dedicated playstyle, it’s more of a survival tactic. Certain dominions, like Lust with its spiders, the “Finger creepers”, demand that you keep quiet, stay hidden, and time your moves carefully. Other areas are more aggressive, depending on the Dominion, pushing you into confrontation. There’ll be moments where you have to be still and patient – feeling suffocated and trapped. That’s the sort of dread players will need to brave through to reach the end.
                – Ricardo, Co-founder, Tech Director

                    This is already a polished-looking game, and so I’m guessing a project that has been cooking for a while. What is it like to be talking about it now?

                    Honestly, surreal. We’ve been going through internal playtests and iterations. We still consider INFERIUS to be in its infant stages since we have so much ambition for it. But to finally be able to share this world with fans of the genre feels like a weight off our shoulders. The best part will be seeing if fans discover the small lore hints and design details we scatter across the Inferno, it gives players something to hunt for.
                    – Delena, Co-founder, Creative Director

                        What’s the plan ahead? For example, I saw the Kickstarter badge on the Steam page, and I’m interested to know if you already have plans beyond PC?

                        Right now, our focus is on nailing the PC release, but we are planning to target consoles and Steam Deck soon afterwards. We’ve had interest from publishers who’d like to help make that happen, so it’ll certainly happen. We’ll also be running a Kickstarter later in 2026 to help us deliver the game exactly how we envision it, and to deliver some unique rewards to fans!
                        – Ricardo, Co-founder, Tech Director

                            Finally, when can we expect to get our hands on Inferius?

                            We’re targeting Q4 2026. Between now and then, there’ll be demos, festival appearances, and plenty of ways to get an early taste of the descent and interact with the development team. Gives everyone time to prepare for the full pilgrimage through the nine dominions.
                            – Delena, Co-founder, Creative Director

                            You can find out more about INFERIUS over on Steam, where you can do the whole wishlisting thing, should you feel so compelled!

                                Would you like to know more? 

                                Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

                                The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

                                Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

                                The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

                                Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

                                Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

                                Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

                                Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

                                Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

                                Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

                                Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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