I’ve been playing a lot of Megabonk lately. A lot a lot. I wasn’t sure when to start writing this, and I wanted to keep pushing further into the game and see more of it. However, after hours of play I’ve forged an opinion, long before seeing everything that this expansive auto-shooter has to offer.

What is Megabonk?

Developed by vedinad, Megabonk is an auto-shooter action-roguelike about running around the place and killing armies of goblins, skeletons, and giant beasties.

It’s a lot like Vampire Survivors in a number of key ways. For example, both games have you auto-firing at hordes of attacking monsters, and both games give you a range of attacks and passive upgrades as you assemble a build for the run ahead.

For all the similarities between the games, there is much that also sets them apart, but it’s certainly true that Megabonk owes much to poncle’s bullet heaven.

While the most obvious difference is visual, however, I think it is the structural changes implemented by vedinad that help Megabonk standout in a crowded, over-saturated sub-genre.

Now, let’s break down the rest of the headline…

Mega tough

My failure can and should be put down to a skill issue, but it didn’t help that Megabonk is nails. The script has been flipped and here we’re treated to short runs, sometimes because you get to the end, other times because you die horribly.

It’s an auto-shooter, so your attacks happen on their own, but you do have some agency, particularly with the more directionally sensitive special abilities.

Speaking of abilities: there are loads and loads, and your build for each run will be assembled from a number of sources. There are specific weapons, such as the sword, then tomes that grant bonuses, such a boosted crit chance, and finally there is a wealth of pick-ups just waiting to be uncovered.

Winning a run is not a foregone conclusion in Megabonk, at least not until you’ve worked out a few strategies. The enemy types have different powers, there are various difficulty modifiers to toggle on and off, and the bosses are bastards if they find you underpowered.

Mega grindy

This may sound like a burn, but it’s not actually a negative in this instance. I think it’s a credit to the developer that there is as much game here as there is, because there isn’t a huge amount of content.

What Megabonk does absolutely brilliantly is make use of everything in its toolkit. Every aspect of the experience has been gamified, with interlinking systems that slowly expand and unfold as you play. The unlock rate is slow, maybe slower than I would normally like, however, I’m having so much fun with it that I don’t mind the excessive grind.

There are loads of unlocks, challenges, modifiers, tiers, and most importantly, characters. Getting to all of this content is taking me bloody ages, but credit to the developer once again, I can’t put it down and the “just one more run” energy is so strong here.

Mega good

All of the characters feel different. They’re not just visual differences either; they move differently, behave uniquely, and have their own unlock conditions. MegaChad, for example, has a powerful damaging aura (like garlic in VS) that floats around him. Monke, on the other hand, can climb trees and walls, and throws boomerang bananas. Another character is just a dude stood in a bush with a sniper rifle, which you can aim manually if you want.

Each character starts with a couple of weapon slots and a couple of tome slots. After time you can unlock more, and then it’s a case of mixing and matching the weapons you choose with the abilities you pick up.

At first the potential for build variety is somewhat limited, but during this early phase of the game I think it’s most important to learn about the environments and what all the different interactive elements do. There is so much to discover, and I had a lot of fun just mucking about with things to see what they did.

Once you’ve unlocked extra slots and you’ve worked out some strategies, the true quality of Megabonk starts to come into focus. To master this enigmatic auto-shooter you’re going to have to put in the work and play around with the entire toolbox on offer, but I found doing so to be hugely rewarding.

Vampire Survivors is an excellent game and a true trend setter. Megabonk feels like what comes next. The short and snappy run times combine with purposeful build variety to create one of the most addictive games of the year, and I’m going to have to force myself to put it down and play the next thing on my to-do list.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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