Strictly speaking, it doesn’t matter whether you know how to play chess or not, because there’s a short tutorial that teaches you the basics of the game. Yet, much as is the case with Balatro and poker, if you understand the game that underpins Passant, you’re going to start having fun with it quite a bit sooner.

What is Passant?

En passant is actually a special and little used rule in chess that deals with a specific taking move between pawns (or prawns as I used to call them when I was young). As well as having its roots in the history of the game, Passant is also a roguelike-infused puzzler that takes the best elements of chess and remixes them into a new deckbuilder-inspired format.

Given the strength of the theme, if you know how to play chess, you’ll be up and running in no time. Due to some erratic clicking on my part, I actually experienced a little UI bugginess when trying to navigate the tutorial, and so I restarted the game and skipped the tutorial entirely. My pre-existing knowledge of chess, and countless hours spent in games like Balatro, meant that I was able to work out what was going on in no time at all.

Chess is a complicated game, and I suspect that total beginners will experience a much steeper difficulty curve than I did. At least the game is quite easy to parse from a tactical perspective, and developer Marc Makes Games has done a sterling job of showing you how your immediate actions will play out as you hover over the different pieces on the board.

Taking backsies

Even if you can see where your pieces can move, and also look at info columns down the side of the screen with additional relevant details about your tactical options, if you’re anything like me, you’ll still balls up all the time. For those situations, there is a blessed undo button. You’ve got up to three chances to take back a stupid move, and believe me, you’re going to need them.

I have my own impulsivity issues, especially during complex scenarios where it can feel like there are too many decisions to work through, and that means mistakes are going to be made. As is always the case when playing against someone proficient at chess, making a rushed move is nearly always rewarded with the loss of a piece, and so having a lever to pull that fixes those obvious errors is super helpful.

Things get significantly more complex when other factors come into play that are nothing to do with traditional chess. Whether you’re adding new pieces to your collection via the shop, changing their arrangement before each round, or even modifying them via coins, there are loads of ways to make huge changes that still sit broadly within the logic of traditional chess.

When chess goes rogue

Not only can you do a bunch of boring “standard” moves, you can also give your pieces special abilities, such as reviving them when fallen, or upgrades based on what piece they take. As well as upgradable pawns, you can also unlock entirely new variants, themed around original chess pieces, now with enhanced movesets. Similarly, you’ll encounter bosses every third round, and these also offer additional chess-like challenges, such as having two kings at once.

It doesn’t take long before you’re upgrading your chess pieces, moving their starting positions, and buying tokens and coins that do fun things in certain situations. As you enhance your set and unlock new tactical options, your opponents also become more powerful. As in traditional chess, you’re trying to get the opposing king into check mate, but it’s often much easier to wipe out all of their pieces instead, as that’s also an instant win.

There are moments that might frustrate and sometimes the pace of a round can drop off the edge of a cliff, but I can’t see there being too many stalemates given the broad range of potential variables at play here. The most undercooked part of the game in my view was a couple of poorly designed pieces that were either a blend of black and white, or too close to their original designs to easily tell apart.

There is still much for me to discover, and I’ve not even touched the challenge modes or fiddled with the difficulty settings (I’m no grand master). I look forward to returning to this one because Passant is very much my cup of tea, given my love of roguelikes and turn-based games, and also my lifelong interest in chess after growing up playing with my friends and family. If you’ve got an origin story like mine, you’ll probably enjoy it similarly. On the other hand, if you’ve never played chess before, I reckon you’ll have a good time too, but good luck getting your head around all those rules.

Passant is out now on PC (Win) and I played via access kindly provided by the game’s developer!

Would you like to know more? 

In an effort to tempt you into clicking deeper into our web of rogues, moving forward, we’re going to try something a little different, and after the upcoming advert for NordVPN, you’ll find a new feature: Rogueliker’s Hall of Fame. But first, here are a load of mega awesome roguelikes and roguelites, almost 40 of them, in fact.

The Best Roguelike Games: the best roguelites, deckbuilders, RPGs, auto-shooters, and more

Still with us? Ok, the Hall of Fame below highlights arguably the best game from each sub-category in the article linked directly above; however, each of these standout games is reinforced with another article about even more titles, whether they be turn-based roguelikes or first-person shooters. 

Finally, if you’d prefer everything split into individual platforms, we’ve got you covered, too, although be warned, those lists don’t go into as much detail: 

Android/iOS | PC (Lin, Mac, Win) | PlayStation | Switch | Xbox 

Before we get to The Hall of Fame, help us keep the lights on – if you’re shopping for a VPN, do it via NordVPN. Just hit this obnoxiously huge link! 

Rogueliker’s Hall of Fame 

First, let’s establish the parameters for inclusion. We can answer the question of “what is a roguelike?” by telling you about the game that started this whole party. Rogue is a turn-based RPG with procedurally-generated content and permadeath. The genre has exploded in a hundred different directions since then, but all of the games on this list retain one or two core features that first appeared in Rogue back in 1980. 

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all, There’s no beating the original Hades, although Hades 2 comes pretty close! 

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