I know a lot of us are looking forward to seeing how Streets of Rogue 2 will expand on the chaotic nature of the first game, and a lot of people have been eagerly waiting for this quirky-looking sequel to land in Early Access.
The plan had originally been to drop the game this year, in 2025. We already knew about the initial delays, but now it’s officially official.
The update came via developer Matt Dubrowski, who confirmed that his ambitious project just isn’t yet at the level required for release, even an Early Access one.
I’m personally never bothered when a game gets delayed. I’ve got enough finished things to play without worrying about stuff that isn’t fully cooked yet. Still, I understand it can be disappointing when expectations aren’t met.
In a short post with a longer, supporting Q&A, Matt explained that the reason is straight forward: he’s not that great at guessing how long something will take. Everything else spins out from that simple, innocent mistake.
As someone who suffers from time blindness, I related hard to the reason behind the delay. I also think that delays are just the nature of game dev, especially when you’re building something as systemically nuanced as Streets of Rogue 2 will be.
Anyway, if you want to really dig into the reasons behind the new TBA release date, the removal of the old demo, or just find out what minor bumps have held things up, head this way to Steam for the full skinny.
Finally, if you’ve not played the original Streets of Rogue, our review succinctly explains why you should check it out!




