It has been just a few days since I first wrote this missive about Atomic Picnic, and so today I took a quick look for myself to see what all the fuss was about. The question is, then: did I find Atomic Picnic to be a gentle walk in the park?

Actually, no, it very much wasn’t. I played a few rounds, I was running around on my own, and I got my backside kicked. No picnic was eaten.

I tried each of the four playable characters in the demo, taking them out for a spin at least once. Each time I managed to extend the duration of my play-time, but ultimately I was always overwhelmed before completing a run. Yes, that was almost certainly a skill issue. No, I’m not ashamed.

Feeling like Fortnite

Atomic Picnic has a real East meets West vibe when it comes to the visual design. The Steam listing talks up the craziness of the setting, which makes no sense at all, but I think that’s kind of the point.

It looks a bit like a Fortnite anime crossover event. You know the ones where two cultural inspirations have been pushed together to create something new yet familiar. The map that I played on was filled with broken bridges and floating stone islands, with containers arranged all over the place. It’s bright, it’s bold, and it invites verticality.

The grapple that you’re equipped with, when combined with the dash, allows you to really zip about the place. You’ve got a limited number of dashes on a cooldown timer keeping you in check, but I think that the movement system is in good shape overall. During my brief time with the demo I was able to put together some fun moves, darting around my enemies and then hitting them in the flank.

Like a true survivor

The roguish upgrade system means that every time you grab enough gems – kinda like Vampire Survivors – you can add an ability or improve one, picking from three options. You know the setup by now.

Choosing one upgrade might mean that your bullets have a chance of exploding on impact, or they get more powerful when your health is low. You can also add abilities, like a secondary attack that hits your opponents when you time a reload just right. I liked that one. Adding these elements to the mix elevated the gunplay and the longer I was able to stay alive, the more interesting things got.

The enemy designs were cute, but I also feel like I’ve seen them before somewhere. They are at least very shootable, and with loads of weird robo animals heading straight for you, you don’t have time to ponder one or two generic enemy types. You’ve just gotta hit them and hit them hard, using both your main and your secondary attack. Like the dash, this powerful attack is also on a cooldown, but when timed right it’s an excellent way of clearing a cluster of enemies.

Alas, I don’t have any friends at the time of writing, so I can only comment on the single-player side of things. Strangely enough, while I was able to play on my own, Atomic Picnic feels like a roguelite built for multiplayer, which is something of a rarity in this genre. I think I’m going to have find some friends from somewhere ahead of next year, when Atomic Picnic hits Early Access.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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