It’s not every day that I get to sample an award-winning game soundtrack before it’s even released to the public.

That’s exactly what I’ve been doing this week, as Spanish studio Iberante gave us an exclusive early listen to the OST for Project: Catalepsy. The soundtrack recently picked up a Silver Medal at the European International Music Awards (EIMA) in the Best Game Music EP category for Requiem (Original Videogame Soundtrack).

This early listen also ties into a broader focus on game music here at Rogueliker, following our recent countdown of the greatest video game OSTs.

What is Project: Catalepsy?

Before diving into the soundtrack itself, it’s probably worth giving a little context on what Project: Catalepsy actually is. For full disclosure, I haven’t played the game; it has yet to be publicly revealed, but the developer has shared an overview with us of what players can expect.

Project: Catalepsy is a third-person roguelike set in Christian Hell. You play as The Dweller, a being trapped in the Abyss with no memory of what he did to end up there, and no apparent interest in finding out. It’s said to feature procedural generation, a dynamic combat system, and permanent progression between runs.

You begin each run with a single weapon, which can then be modified using Blood Shards. Death sends you back to the beginning, but your knowledge of the Abyss and how to survive it remains, always reinforced by your gradual strengthening of character.

An exclusive first listen

We were given an exclusive listen to two tracks — Via Mortis and Praeco Umbrae (The Dweller’s theme), composed by Spanish musician José Conejero (pictured above), in what is actually his debut video game soundtrack.

An interesting little tidbit we heard was that, instead of using gameplay for inspiration, Conejero constructed the central melody using a mathematical derivation based on the game’s title. This central theme recurs throughout the score in various forms, from combat to exploration to boss encounters, returning each time with echoes of what came before.

This is an unusual approach for game music, which is typically shaped around gameplay or narrative beats. Here, however, Conejero builds the score from a fixed mathematical system, meaning the structure dictates sound rather than emotion or action. The result is a more rigid, almost procedural form of composition that feels closely connected to the roguelike genre and distinct from traditional cinematic scoring.

Inside the score

It sounds distinctive enough, but the real question is how well these tracks hold up as a standalone listening experience.

The first track I heard, Praeco Umbrae, carries a distinctly militaristic edge, driven by pounding snare drums and the use of bells as percussion. Clocking in at just under 2:30, it makes effective use of dynamic shifts, moving from soaring choral passages into a final crescendo of strings. It feels like the kind of piece that would underscore its intense battles against hordes of infernal enemies.

The final track, Via Mortis, is even more brief, lasting just 36 seconds. Despite its length, it’s steeped in a sense of pure dread, reinforced by pounding percussion and a swelling, wordless choir reminiscent of Skyrim. I haven’t been given any context as to where these tracks are used, but I can see this one supporting an epic boss battle.

So there you have it, my listening experience with the Project Catalepsy soundtrack was short and sweet, but I’m definitely intrigued to see/ hear more. With a prototype launching at the end of the year and the project yet to receive funding, I might be waiting a little while.

There is an interview at the foot of this page, where composer Jose Conejero talks about his journey with music, and in the background, you can hear the game’s atmospheric audio. While we can’t share any of it here, you can check out a Cubase file of the project below.

Project: Catalepsy is still in active development, and a prototype is expected to be released in Q4 2026. You can find more updates on the game’s official website here.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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