There are a bunch of rogues that I’ve had ticking away in the background between other releases, such as Peglin and Slice & Dice; games that I should really write something about if only to share in the good times that they’ve been providing me.

An example of this is Cobalt Core, a roguelite deckbuilder with a delicious gameplay loop and a truly memorable narrative wrapper that keeps the whole thing feeling tight and controlled throughout. It’s a fantastic game that makes good use of its roguish mechanics and careful balancing to ensure that every step in this sci-fi adventure – including the odd misstep – feels like a step forward.

A space battle between two ships. The player is taking their turn and working out how to dodge the enemy fire while landing their own shots.

What is Cobalt Core all about, then?

It looks somewhat unassuming and, while the game doesn’t make a poor first impression, it fails to fully impress upon the player just how much time they could potentially lose to its addictive blend of gameplay elements. Developed by Rocket Rat Games and published by Brace Yourself Games (they of Crypt of the NecroDancer fame), Cobalt Core is part deckbuilder and part sci-fi adventure wherein you lead a crew of cute anthropomorphic spacefarers on a mission to break out of a seemingly endless time loop.

Much of the game is spent engaging in tense, tactical space battles. You’ll go up against all manner of enemy ships, and these ships each present their own tactical challenge to overcome. To do this you’re given a growing array of weapons and defensive abilities. Each fresh attempt to break the time loop is a new chance to find interesting synergies in the various items discovered during any given run. Put another way: the combat is engaging and rewarding.

It’s not just space battles; as you advance through each system – linked together in FTL fashion – you’ll encounter an interesting assortment of characters. Some will open fire, but others will repair your ship or upgrade one of the cards in your deck.

A store in Cobalt Core, letting you health up or upgrade a card. The store is run by a cat-like alien.

Target that explosion and fire

Your deck of cards forms the basis of your overall strategy, but there’s potential to build your ship to suit a number of different strategies. For each battle you have a supply of energy that is used to power your actions, and each card in your hand has a cost that must be met before it can be activated.

I was really impressed by the range of potential tactics that are ripe for exploration. For example, you might pick cards and upgrades that make your shields strong and able to absorb tremendous amounts of damage, or you could instead focus your attention on making your ship so slippery that your enemies struggle to land a single shot.

Of course you will need to deal your own damage, and in this respect you have a bunch of options to consider. You can fire lasers that cut through enemy shields, or aim your shots at the weak sections of your opponent’s ship. Once again the tactical variety is fantastic and as a result, I’ve had a great time working out the game’s nuances.

Two ships battle. The player ship is up against a much bigger Dreadnought. They face each other, with beams between the ships showing where the missiles are coming from.

Let’s do the time loop again

As well as offering surprisingly diverse run variety, Cobalt Core offers replayability. There are multiple characters to unlock, as well as different ship-types once you’ve started beating the game on harder difficulties. Not only that, but the time loop narrative of the game is a fantastic wrapper that informs the recurring alien encounters that you’ll have along the way.

The whole thing is brought to life with lovely cartoon pixel-art and the visual design is suitably playful. In fact, the overall aesthetic jives well with the characterful narrative loop that you’re stuck in. It’s a lovely game to spend time exploring.

Overall, I’ve been having a whole bunch of fun playing Cobalt Core and I’d say that it ranks as one of the best roguelike deckbuilders out there. If you’re happy playing cards and the game I’ve described above sounds like your jam, I think you can pull the trigger on this one with fair degree of confidence.

Cobalt Core is out now on PC and Nintendo Switch, and I played via access provided by publisher Brace Yourself Games – thanks for that!

A space battle between the player's ship and a Stinger Drone. The player is dodging enemy fire.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked games, the following articles represent a huge collection of the finest roguelikes and roguelites ever made.

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The Best Roguelikes: great roguelites, deckbuilders, RPGs, auto-shooters, and more

Now let’s get down to business. First, let’s establish the parameters for inclusion. We can answer the question of “what is a roguelike?” by briefly telling you about the game that started this whole party.

Rogue is a turn-based RPG with procedurally-generated dungeon crawling and permadeath. The genre has exploded in a hundred different directions since then, but all of the games on this list retain one or two core features that first appeared in Rogue back in 1980. 

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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