Every single action makes a difference in Forgotten Mines. In a similar vein, every pixel is made to work hard, and yet the game’s simple art style is able to communicate enough information to keep you pushing through the mines that you hope to reclaim.

Each fantasy arena is a cramped 8×8 grid and is filled with goblins and orcs, and you can leave none alive that you encounter. In keeping with roguish tradition, there is a stern challenge here, and pretty much every run I’ve attempted has ended with ignominious defeat, one way or another.

Nobody likes to lose. Yet in Forgotten Mines I found defeat to be quite punishing at times, even more so than one would expect from a roguelike adjacent game. Everything would be going great; I’d have my unit of three tooled up with good gear, bristling with powerful attacks and moving together like a well-oiled SWAT team in Rainbow Six. Then I’d meet a boss and get my ass well and truly kicked.

Sometimes I didn’t even get as far as the boss before I was impaled by a difficulty spike, and they were probably the biggest frustration I had. Having said all that, I really enjoyed the challenge that leads up to those bumps in the road, and I’ve kept coming back for just one more run because I can feel myself getting better. Maybe next time, eh?!

What is Forgotten Mines all about, then?

Developed by Cannibal Goose, this pixel-art tactics game incorporates roguelike ideas and puzzle-combat design to create intriguing skirmishes where you take a team of three dwarves and humans through a series of dungeons filled with monsters and loot.

Each little map is tight and focused, which leads to early confrontations that can usually be resolved within the usual eight turns. Taking longer than that is basically a fatal error because a second wave of enemies arrives and you need to clear them within the next eight turns. Apparently there’s another wave after that but I’ve never stayed alive that long.

While the dwarves are expendable and are generated anew after each busted run, there is progression via upgrades and trinkets that improve your damage output, and so on. The upgrade system involves spending hard-to-earn resources such as diamonds on new unlocks that expand your tactical options for future attempts. In fact, there appears to be an impressive array of new classes, although I only had time to unlock a handful of them.

The balance between good and bad

Even with this roguish progression system, the painful defeats often arrived abruptly. Almost as frustrating was knowing that losing one of my three dwarves in an earlier battle was pretty much a prolonged death sentence and I had absolutely zero chance in the upcoming boss battle, if I made it that far.

I’ve complained a little, but at the end of the day, Forgotten Mines has still managed to get its claws in me. I’ve enjoyed learning how to build a team and then optimise their positions ahead of battle, and I think there’s great potential in the streamlined inventory and ability systems. The graphics are cute and your equipped items are on show while you play, which was another appreciated touch.

There’s a good game here, but sometimes I found its best moments were having to contend with challenging difficulty spikes that are often so sudden as to feel quite harsh. The ability to do-over a battle and start from scratch was a welcome feature that I used a lot, but even second chances weren’t enough to turn the tide of many battles wherein defeat felt all too inevitable.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

Trending

Discover more from Rogueliker

Subscribe now to keep reading and get access to the full archive.

Continue reading