Jupiter Hell is a fearsome Doom-inspired game that rewards speed yet punishes haste.
This delightfully wicked traditional roguelike delivers thrills and spills in equal measure, and it has just been updated by developer ChaosForge. What’s more, this update has something for everyone.
The new Abattoir update brings the game up to Version 1.8 and it delivers a raft of changes to improve things not only during the early game, but there is new end-game content, too. The devs want you to “treat this as a victory lap.”
The “victory lap” comment should not be misunderstood as the end of the road for Jupiter Hell, though, as the next update will “surely” be the “Aftermath” update and will include more updates to Dante and Callisto, and a new class (fingers crossed).
That’s the future; let’s look at where we are today.
The blog post shared on Steam details a huge range of changes that affect many different aspects of the game. The highlights include a new Japanese translation, a new trial called The Gauntlet, new medals, improved early game variety, and improved shotgun action when playing as the Scout.
I’ve saved the best for last, and that’s the expansion of Dante and a new boss battle. Here’s how the developers put it:
This is the meat (heh), of the update – a brand new branch for Dante, with a new mechanic, a new special level and a very interesting and scary boss. Do treat this as a victory lap – the boss fight might prove more difficult than the regular boss, but gives a medal (with a whopping 500 points) to brag about it, kinda “full win” style!
Of course, if the above isn’t enough detail for you, simply hit this link to Steam and check out the patch notes in full.
Jupiter Hell is out now on PC (Win, Mac, Linux), and it’s great.




