If you’re on PlayStation, and I know a fair few of you are, Loot River will be setting sail on PS4 and PS5 on December 19.
The game is a tempting blend of combat and Tetris-like platform shifting. I played it briefly when it first launched, and while I liked it, it didn’t click with me enough for me to persevere with it.
That actually surprised me because I’m a huge Tetris fan, however, I think my long standing love for tetrominoes ended up skewing my perspective on the game.
The developer calls it “Dark Souls meets Tetris” and that’s perhaps a more apt description than I could come up with, but then perhaps it’s the Dark Souls side of things that didn’t resonate with me so much.

Loot River’s new level editor and more
Anyway, back to the update! The new content lands on all platforms, not just PlayStation, and it brings with it a number of game enhancements. I’ve cherry-picked the best bits from the presser for you below.
The headline feature is, of course, the new level editor, which will allow players to create their own content. If this catches on, it will boost the game’s longevity considerably. This feature is cross-platform, too, which I think will greatly improve its chances.
We’re also promised improved frame rates and the devs confirmed that the update will slash loading times by more than 50%, along with other general improvements. There are also a couple of PS-specific additions. Here’s the official spiel:
The PlayStation version of the game will also feature haptic vibration support and the ability to jump into the Daily Run straight from the PlayStation system UI via the PlayStation Activities system
There’s an official website if you want to know more about Loot River.
For more great games, head over to my guide to the best roguelikes and roguelites – I’m sure you’ll find something fun to play there!







































