It can be quite difficult to make a traditional turn-based roguelike stand out from the crowd. These are games that, historically speaking at least, place much less emphasis on polished visuals and instead focus on gameplay innovation, interesting synergies, and even fresh ways of exploring emergent storytelling.

Having said that, more recently, games like Caves of Qud have proven that a traditional roguelike can look authentic while still avoiding the feeling that you’re playing some super-antiquated game from yesteryear. Next up to the plate, we have Lost Flame by Bartosz Bojarowski, a contemporary roguelike that puts a fresh twist on a genre that really should be all out of spin by now…

What is Lost Flame all about, then?

In the simplest sense, Lost Flame is a fantasy RPG. It’s a turn-based roguelike with potions, armour, magic spells, and a loot-driven approach to character building – no set classes here.

The game’s USP is a smart combat system. In fact, solo dev Bojarowski wastes no time in sending a giant to smash you, and in these first intense seconds of battle, you’ll come to understand the game’s core hook.

Lost Flame’s biggest monsters attack large areas, not just the tile that you’re standing on, and you’ll have to stay nimble if you’re going to avoid getting battered by a sweeping blow. At first, it’s simple enough to manage, but pretty soon you’ll be juggling the actions and intentions of multiple enemies, and that’s when things get saucy.

You’ve usually got a bit of time to react to incoming damage, with a turn or two to move out of the area of effect, but if you linger too long, you’ll be pushing up digital daisies in no time. Red blocks denote incoming damage, with both ranged weapons and huge lunging blows.

You can counter these massive attacks (great band, btw) with a series of special moves of your own, which you must manage like you would any selection of RPG abilities, with each one mapped to a certain input. It’s a neat setup that’s linked to a ticker system that dictates how long each action will take.

My thoughts so far…

When these systems are combined with the constant need to reassess your location in relation to the evolving threat around your character, it creates an interesting and engaging tension.

There’s an overworld that you’ll find pretty quickly, and getting there opens things up with new characters to engage with, but ultimately, this is a dungeon crawl pure and simple, albeit one with really interesting combat.

When it comes to handling, Lost Flame is surprisingly intuitive considering the level of complexity it offers. It’s all simple yet smart game design. That said, the onboarding wasn’t as strong as it could have been, and while I don’t mind being left to work out things for myself, I know there are some people out there who’ll bounce without a good tutorial.

I enjoyed myself enough to add the game to this list of my favourite modern roguelikes. With its Spartan-yet-cute visual style, clever combat systems, and engaging gameplay loop, Lost Flame is a fine option for any fan of traditional turn-based dungeon crawlers who likes a bit of turn-based fisticuffs.

Lost Flame is out now on PC (Win), and I played via access kindly provided by the developer.

The main hero stands in a clearing, surrounded by monsters.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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