If you’ve played your fair share of action-roguelikes then you’ll know how great it feels to put together a build that works just how you want it. These are games that blend frantic combat with experimentation to create unpredictable and oftentimes exhilarating moments of emergent gameplay.

Magicraft is a game that takes those basic principles and runs with them. It was developed by Wave Game and recently left Early Access on Windows PC. In a nutshell, I would describe it as a fantasy action-roguelite with a big focus on creating powerful builds that are imbued with eye-catching magic.

What is Magicraft all about, then?

So there’s this Demon King, right? And this Demon King, he’s a bad dude, right? Not only is he bad, but he has unleashed all this evil magic, corrupting the world around you. In response to this, the player must take a magic staff and use it to kick the many butts of some ancient gods, and in doing so, save the world. It’s not a nuanced story by any means, but it does the trick.

Starting as an apprentice, you must advance through five worlds and battle all of the monsters that greet you, levelling up via new spells and powerful trinkets that grant fresh abilities. Magicraft is all about creating a potent build with elements that synergise, and there are several ways to be clever as you assemble your magic powers.

Together with your ever-improving spell book, you’ll move through a series of combat encounters against increasingly challenging monsters. Not only that, but the rooms themselves get more dangerous, with spikey traps and extra waves of baddies spawning in. And then, once you’ve cleared an area, there are boss battles to overcome. In terms of structure, it’s not ground-breaking stuff, but it does the job.

Spells, wands, and trinkets

The heart of the game, as implied in the name, is crafting your own magic powers for the run ahead of you. This is done via several interlinking systems, and it is in these systems that Magicraft reveals itself to be really rather good.

You main weapon is your wand, and you can carry several at once, switching between them at will. Each wand (or alternatively, grimoire) is different, with distinctive base stats and a bespoke number of slots. Some wands might recharge quicker, while others have a wider spread to create a shotgun effect with your magic projectiles.

You can equip your wand with summon spells, which conjure friendly units to the battlefield. My favourite is the little cat-looking blob thing that acts like a turret and barfs magic bullets at your enemies. If you’ve got the right wand, you can cast multiple versions of this little critter, filling the stage with these handy little allies.

Spells are usually positioned in the left-hand slots on your wand, and their effects pass on to the abilities on their right. Maybe your spell allows for bullets to rebound off walls, or pass through opponents and hit a second; there are loads of ways that spells can interact and much of the fun you’ll have with Magicraft is discovering how these systems interact.

Magic you can see

One thing I always like to see from a game like this is transmogrification, when you can see the changes you make on your character. This is something that Magicraft does really well, and you’ll see the trinkets you collect manifest on your character, whether that be a book on your back that can summon a friendly spirit or elven ears on your head.

The visuals are another really pleasing part of the experience. As your spell book has so much potential for variety, seeing the different magic effects helps you to truly understand how your magic spells and abilities are working with each other. It looks great, for the most part, and you can certainly feel the influence of Don’t Starve, with its offbeat cartoon style.

It all comes together quite well, and Magicraft has quietly become one of the highlights of my year. It’s great fun to just pick up and play, especially on Steam Deck, thanks to the accessible controls and its familiar setup. Yet, there is also enough freedom for players to lose themselves in the action, and enough variety to keep you coming back for just one more run.

Would you like to know more? 

In an effort to tempt you into clicking deeper into our web of rogues, moving forward, we’re going to try something a little different, and after the upcoming advert for NordVPN, you’ll find a new feature: Rogueliker’s Hall of Fame. But first, here are a load of mega awesome roguelikes and roguelites, almost 40 of them, in fact.

The Best Roguelike Games: the best roguelites, deckbuilders, RPGs, auto-shooters, and more

Still with us? Ok, the Hall of Fame below highlights arguably the best game from each sub-category in the article linked directly above; however, each of these standout games is reinforced with another article about even more titles, whether they be turn-based roguelikes or first-person shooters. 

Finally, if you’d prefer everything split into individual platforms, we’ve got you covered, too, although be warned, those lists don’t go into as much detail: 

Android/iOS | PC (Lin, Mac, Win) | PlayStation | Switch | Xbox 

Before we get to The Hall of Fame, help us keep the lights on – if you’re shopping for a VPN, do it via NordVPN. Just hit this obnoxiously huge link! 

Rogueliker’s Hall of Fame 

First, let’s establish the parameters for inclusion. We can answer the question of “what is a roguelike?” by telling you about the game that started this whole party. Rogue is a turn-based RPG with procedurally-generated content and permadeath. The genre has exploded in a hundred different directions since then, but all of the games on this list retain one or two core features that first appeared in Rogue back in 1980. 

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all, There’s no beating the original Hades, although Hades 2 comes pretty close! 

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