In light of the upcoming release of Monster Train 2, I decided to revisit one of the all-time classics of the train-based deckbuilding auto-battler genre.

For the few of you yet unfamiliar with this genre, basically imagine Slay the Spire three times. And on a train.

What is Monster Train?

Those who have played Slay the Spire, WildFrost, and (sort of) Balatro somewhat know what they’re in for here: choose cards and items that work together to defend against attacks and dish out devastating reprisals.

Monster Train’s mechanics are an interesting twist on the genre; you essentially have three battles happening at once. Enemies enter on the bottom level and after each round move up to the next.

Eventually, they reach the top, where they do damage to your “Pyre”. If your Pyre’s HP reaches 0, it is game over. So you have three “rounds” to knock out each set of enemies.

Luckily, your deck is outfitted with a variety of creatures and spells to make their climb difficult. At the start, you pick from two factions, which govern which types of cards and items you’ll see in your run. Each faction focuses on particular mechanics. For example, the Hellborne race focuses on high damage and high armor.

There’s the usual plethora of status effects, buffs, and triggers that pile up to make everything a bit of a chaotic puzzle. The game simplifies things by showing you the outcomes of each round of battle, saving you from having to do… shudder… math. But that’s about all you get in terms of simplification. Enemies tend to have multiple special abilities and effects. Navigating bosses seems like it should require some kind of advanced degree.

The trade-off there, then, is that there’s not a lot of variety in enemies and even fewer unique bosses. The game has enough interesting mechanics and variety that this doesn’t really get old…until it does. You know?

Off the rails

One major gripe I have is that, like many games with this much complexity, this one suffers from a serious case of the “why, though?”s.

Some cards/factions/builds are just clearly better than others. Since attack damage hits front-line units first and back-line enemy units tend to do stuff like teleport themselves to the top, some builds get hard-countered at various points in the game.

Next Stop: Monster Train 2

What I’d love to see in the sequel is more synergies between different factions. From my playthroughs, I tended to lean on one faction or another depending on which tended to be stronger. For example, the Umbra are all about boosting big units with smaller units and, with the right items, can steamroll most challenges. So playing Umbra with whatever faction turned into basically the same deck.

Still, I’m looking forward to the sequel. Monster Train is unique, it’s engaging, it’s a bit janky – but it still holds up as a top-tier deckbuilder game.

Monster Train is out now on iOS, PC (Win), PS5, Switch, and Xbox.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked games, the following articles represent a huge collection of the finest roguelikes and roguelites ever made.

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The Best Roguelikes: great roguelites, deckbuilders, RPGs, auto-shooters, and more

Now let’s get down to business. First, let’s establish the parameters for inclusion. We can answer the question of “what is a roguelike?” by briefly telling you about the game that started this whole party.

Rogue is a turn-based RPG with procedurally-generated dungeon crawling and permadeath. The genre has exploded in a hundred different directions since then, but all of the games on this list retain one or two core features that first appeared in Rogue back in 1980. 

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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