Most of the time, when I write these articles, it’s because I’m trying to draw people’s attention to something new and interesting but probably not particularly popular. However, based on the astonishing reception enjoyed by Slay the Spire 2 so far, that’s simply not the case here.

In this instance, everyone else has been playing it, too. Slay the Spire 2 is the biggest release of the year so far, and the rest of the world is finally waking up to something you and I have long known: roguelikes and roguelites are the best.

First impressions of the new look spire

I’m going to keep the critique relatively light for now, considering this is an Early Access game and still not the finished article. What I can say is that I’ve not experienced a single technical issue while playing the game since launch, and I have been impressed by the overall quality of the game as it stands right now.

The first of Mega Crit’s fantasy card games is widely regarded as the best of the best when it comes to roguelike deckbuilders. As such, these are big shoes for StS2 to fill, and the developer seems to have taken this challenge extremely seriously.

While it is an Early Access release, you couldn’t easily tell that, given the overall layer of polish that has been applied. Slay the Spire 2 looks and feels great to play, and although it’s not finished in its own right, it still manages to feel like a positive evolution of the first game. It’s not a huge overhaul, mind, but rather a subtle upgrade across the board. At least, that’s my impression so far.

Unlocks and lore

I’ve done at least one run with each of the five characters I’ve encountered so far (apparently, there are more in the co-op part of the game). Now that’s done, I’m working my way through the joyous process of unlocking all the items and experimenting with the new toys that have been thrown into the mix.

There are also loads of fun little narrative bits to unlock, with new stories woven into the experience that are intended to draw you ever further into the lore of this unique universe.

Plenty of character

There are five playable characters in the game, and I thought they got better and better the more I played with each one. The Defect is the final character to unlock, and he was probably my favourite, with his floating lightning balls and an interesting economy.

To be fair, each one of the characters has a really interesting and distinctive set of mechanics to differentiate it from the others. Discovering these nuances is the heart of the game, and this is where I was having most of my fun. Slay the Spire is all about finding those winning synergies where your deck comes into its own and the cards start to work together.

The Defect offers a perfect example of this. It has access to a bunch of low-power attacks that you can cast without spending energy. Some even let you pull played cards from the discard pile, and if you time it right, you can batter your enemies with free attacks, play the right card at the right moment, and then do it all again. Just like the original, Slay the Spire 2 does a great job of firing up the synapses in your brain as you start to realise the various ways you can push each character and their respective decks.

At times, when the cards fall just right, and you roll up a whole screen of enemies, it can feel like you’re an overpowered card master who is borderline cheating. However, in true roguelike fashion, the challenge scales quickly and it won’t be long before your brilliant build is being severely tested, especially as you start to move through the chapters and the enemy health bars grow longer.

Multiplayer mechanics

I’ll be back in due course to share a deeper dive into the new co-op mode that has been added to the game. It supports up to four players, and there are new characters, cards and adapted mechanics for this part of the experience.

At this stage, I’ll say that I like the balance that has been struck on the multiplayer side of things. Your team will need to work together, share buffs, and coordinate attacks if you’re going to prevail. Enemies have much longer health bars in co-op, and you all take damage together, so you really are in it together.

I will say that most of my focus so far has been on the solo experience, but the implementation of co-op seems to have been smartly done, based on my first impressions.

Cards on the table time

It’s still early days, and much is subject to change and/or fine-tuning. As such, Slay the Spire 2 has room to grow and develop as it moves through EA towards version 1.0 and, presumably, new platforms.

After my first weekend with the game, I’m delighted with what Mega Crit has shipped, and I can see myself playing for many more hours in the months and years ahead. Without spending significantly more time with it, it’s hard to say whether StS2 is an out-and-out improvement over the original; however, it does feel like Mega Crit has taken the franchise another step forward.

Slay the Spire 2 is a delicious deckbuilder, with classy audio-visuals, stellar presentation, and what looks like a huge amount of content already baked into the cake. Like so many of you, I look forward to exploring its subtleties throughout the Early Access process and beyond.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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