Spellmasons is an immediately engaging turn-based roguelike filled with magic, mayhem, and one or two completely avoidable deaths. (Maybe that last one’s on me.)

The game was developed by Octavia Blue and it has been out on Steam PC for a year now, so I am a little late to the party on this one. Sorry about that.

Most of my time with the game was spent in co-op, but I’ve also played a bit on my own. For the co-op session, a good friend and I dived into the campaign one evening and we played it until we met a grizzly end at the hands of an angry mob of monsters. In fact, we might have died a few times, but hey: it’s a roguelike and dying is all part of the fun, right? RIGHT?!?!

What is Spellmasons then, my young apprentice?

The gameplay in Spellmasons is highly tactical, but I think it’s also surprisingly easy to pick up and play. Indeed, the complexity seemed to be layered in at a pace that my old brain could handle.

I think the thing I liked most about Spellmasons is the simultaneous nature of the turn-based action. In most games of this ilk, you take your turn, and then your friend takes their turn, and so on and so forth. This back and forth can really suck the energy out of an online experience, especially if you like to take your sweet time. But not here.

In Spellmasons, you and your teammates do whatever it is that you’re doing at the same time as each other, so while you can work together in order pull off an attack, you’re also free to focus on your own thing.

In terms of the story, the game is all about an evil wizard who is apparently eager to kick our/your proverbial backside. Playing alone -which is fine, by the way – or with a team of up to eight people, you must run a series of gauntlets before a final confrontation (that I must admit I didn’t get to) with said evil wizard. Simple and effective

Roguelike tactics and deadly magic tricks

Your journey through Spellmasons will take you through procedurally-generated arenas filled with monsters, baddies wearing strange skull helmets, giant ponds, and various potions to pick-up and glug.

The fun comes via your ever-growing book of magic tricks. I think I’ve only seen a small slice of what’s in the game, yet in my time playing I was still able to use my limited spellbook to slash and poison my enemies. What’s more, new magic options are added all the time, broadening your tactical options as you go further into the campaign.

When working in co-op things get even more interesting, and we were able to synergise our actions with ease. For example, one of us would pull an enemy into a pool of water, leaving the enemy in the wide open and ready for the other to administer an arrow to the eye.

Despite my initial thought that it would be complicated, it’s actually really intuitive and it didn’t take my co-op partner and I much time before we were coordinating our attacks. One of us would use the pull or push spells to move our enemies out of cover, then the other would hit them with a barrage of attacks to finish them off. Effective.

Well, when I say “effective”, it actually didn’t take that long before the challenge ramped up and we were completely overwhelmed by a wave of enemies that came rushing at us. Before our untimely deaths, however, I had been really pleased by the intuitive mechanics and how quickly everything had clicked for me.

Is Spellmasons worth picking up?

I say this with the caveat that I’ve not played as long as I would for a full review, but yes, I think that Spellmasons is worth your time, especially if you’ve got one or two rogue-loving friends. The game has already been out for a full year so the devs have had enough time to iron out any wrinkles, and the whole thing felt very polished (the latest content update was as recent as February 10th, so it is still being supported by the devs).

The pixelart is fairly basic but charming, in a blood-splattered, violent kind of way, and the soundtrack is pretty good, too. The standout feature, however, is the way that the devs have implemented simultaneous turn-based gameplay; you can work together or do your own thing and the experience flows nicely either way.

I think you’ll have to like complex roguish games (although I’m not sure I’d call this a roguelike in the traditional sense) and turn-based tactics to get the most out of this one, but the co-op twist is well implemented and if you’ve got a couple of friends who are also into this sort of thing, I suspect you’ll have a lot of fun with Spellmasons.

Spellmasons is currently available on PC (Mac, Windows), and yes I’ve added the game to our list feature about the best co-op roguelikes!

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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