Just a couple of weeks ago, a new indie game by the name of Wildkeepers Rising joined the growing army of auto-shooters that are out there, desperately looking to be your next fix.

This one has actually been on my radar since I first tried the playtest late last year, and so this is a follow-up to see what kind of shape it’s in since it landed in Early Access.

What is Wildkeepers Rising all about, then?

There is a whole range of inspirations that have informed the core design elements of Wildkeepers Rising, but the unmistakable beating heart of the game is the Vampire Survivors-inspired auto-shooter gameplay.

You’re in a fantasy world, enemies are attacking from all around, and you’ve got a growing collection of abilities that can deal out damage to the oncoming horde. Dead enemies drop XP and other resources that you can spend to level up in the moment, and also progress your character in-between runs.

When summed up in those terms, it’s a pretty standard survivors-like. However, there are plenty of things that help Wildkeepers Rising stand out from the crowd.

So what about the Pokémon…

The big gameplay twist is the collection of monsters that you recruit during any given run. There are several to choose from, each with its own unique abilities, and you can have up to four with you at any given time, I think.

This pack of fantastical creatures follows you around during battle. Each one has its own level that increases as you play, and you can pick upgrades to enhance specific traits and make them more effective. Each one has a special attack, which becomes active every few seconds; a quick button press later, and they’re firing a stream of bullets or clearing out an area via a giant stomp.

Each new mission requires you to complete simple objectives that are dotted around the map, and you can also recruit new monsters to join you and help out as you explore. In fact, you’ll need to have a good group, because it’s not long before the screen fills up with enemies.

Levelling up requires you to grab XP from the floor. You’re given a choice of abilities to upgrade every few seconds, but this is probably the least interesting part of Wildkeepers Rising. This is because they’re usually just incremental bumps rather than new abilities, especially at first before you’ve unlocked some of the more powerful sigil abilities.

The aforementioned sigils are, in fact, the best way that you can upgrade yourself and your monstrous companions during a run. You regularly acquire items that confer special abilities, and these can be equipped to your character and your monsters. As you only have two slots each, after a while it becomes a case of moving the items around in your inventory to best complement your current build.

Looking good, feeling good

Another standout aspect is undoubtedly the visuals, which I quite liked. In particular, I think the art is really nice. Developer Lioncode Games has cited both Akira Toriyama and Jim Henson as inspirations, and you can really see that through the overall art style.

I think the grainy visual filter does a great job as well, and the enemy animations and environmental designs are also a cut above what you’ll normally find from games in the same space. All told, it looks great (which I expected after the studio’s last game, Mech Armada).

The combat is pretty decent, too. The enemies react to your attacks, which helps with the feeling of immersion and with your connection to the action. I would counter that by noting that the combat can also feel a bit simplistic early on, before eventually lurching the other way, because having a full entourage can make things feel too chaotic.

Overall, however, I’m pretty pleased with how Wildkeepers Rising is shaping up. The roadmap ahead teases more playable characters with their own abilities, new guardians, bosses, and an endless mode (see the graphic below for more details, or hit the Steam link). Lioncode Games is making a very interesting survivors-like here, but of course, the danger remains that it will get lost in the horde of other games that are out there trying similar things.

Wildkeepers Rising is out now on PC (Win). I played the game via access kindly provided by the developer and their PR buddies.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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