Astral Ascent has been getting constant content updates for the last year or two. Now they (Hibernian Workshop) have made a full-scale DLC along with a 2.0 update that adds tons of new areas to explore with unique mobs, imprints to put onto your spells as bonus passives, and an optional boss fight against the drink-maker Andromeda.

The Outer Reaches

With the DLC you now have the choice of going to the base game areas or to the new ones. The new zones are definitely a little bit harder with more complicated traps and enemies.

The increased variety of places to travel helps the game feel much less repetitive and having a whole new set of enemy patterns to learn has been tons of fun.

I particularly love the overall presentation of Frostborn Expanses with its snowy foreground and tricky ice traps, and Obsidian Heights’ tactical enemy style. 

Unfortunately, beyond choosing which reward rooms to appear, there’s not a big reason to go to the new lands. They also have a sore spot of having identical level generation to the originals. I’d like to see some more exclusivity in the new biomes like spells or bonuses that only show up in a specific area.

Andromeda’s Trial

Andromeda’s boss fight is more of a side-note than anything super special, in my opinion. She’s brutally hard and will give you a massive power up should you actually win, but you cannot be killed in the fight and I don’t find it necessary to go for the benefits.

The optional battle is really cool with some epic patterns, however, and Andromeda does have new dialogue and an ending to go after. 

Spell Crafting Got Way Better

I think the real meat of Astral Ascent’s changes is the new imprint mechanic. Spells can now have a focused passive effect on them that does tons of damage under specific circumstances. Things like large lightning strikes, but only if all the spell’s gambits are electric type. This system forces you to be more deliberate in your magic crafting, which is a great change.

Between the implementation of imprints in the free content update and the new zones to explore in the DLC, Astral Ascent is quickly becoming a juggernaut in the genre.

Astral Ascent is out now on PC (Lin, Mac, Win), PS4, PS5, Switch, and Xbox, although The Outer Reaches expansion launched first on PC and will land on consoles some weeks thereafter. We played the game via access kindly provided by developer Hibernian Workshop.

Would you like to know more? 

Still with me? Of course you are! If you want to keep reading about great hand-picked roguelikes, this website is absolutely chock-full of them. Head over to the Guides Page for a concentrated hit of roguish games, organised via sub-genre and platform.

What’s more, there are always going to be new lists for emerging trends as well as fresh titles to highlight. This is because my backlog is embarrassingly long, and so I’m always trying to balance the new games that arrive in my inbox with playing the stuff I already have.

Finally, if you would like to keep track of our original reporting and support the work that we do here in this most niche corner of the Interweb, please make sure we’re one of your trusted sources on Google News. Alternatively, there’s an RSS feed, if you prefer.

You can also join our communities on Reddit and Bluesky, where I/we post all of our content and where you can share your thoughts and recommendations. We also have a burgeoning presence on YouTube. Come and say hello; we try to keep all of these spaces welcoming!

Finally, if you’d like to support Rogueliker more directly, you can always leave us a tip over on our BuyMeACoffee page. Thank you!

Trending

Discover more from Rogueliker

Subscribe now to keep reading and get access to the full archive.

Continue reading