Update: I just got a little update from developer Moravian, with Dragon Fodder getting a new game: Feed the Scorchpot.
Original: When I was invited to take a look at Dragon Fodder by its developer Moravian earlier today, one or two words in the pitch email caught mine eye.
A closer inspection of the aged digital parchment revealed a new board game inspired roguelite steeped in medieval charm, and that very much sounds like my cup of tea.
For starters, I’m a big fan of board games. Dragon Fodder looks to bring a tabletop feel to PC, with the game taking place on a compact hex-based island.
On this island lives the eponymous dragon. This fire-breathing beast is actually your protector, and your job is to feed it so it can continue to look after your home. Trouble is, your pet dragon is a greedy guts and if you don’t feed it more and more… well I’m sure it’s not going to go be good.
I’m also a bit of a history nerd, I don’t mind admitting. As such, I’m drawn the art style much like I was to the one used in Inkulinati. They are very different games, but clearly both sets of devs and I all have a shared interest in marginalia and manuscript art. I think it looks lovely!
The promise of Balatro-inspired number-go-up gameplay is also rather appealing, given the hundreds of hours I’ve lost to that one so far. Dragon Fodder is all about broken builds, silly combos, and rolling an ever growing collection of dice in order to create more food for your ever-hungry dragon buddy.
At least that’s my read based on the Steam page listing. I’ll know more when I’ve had a chance to play the game, whenever that may be!








































