As you can probably imagine, growing up with a family PC that was distinctly lacking in games, I spent a lot of time playing Minesweeper, which came pre-installed on the old 386.

Microsoft’s little puzzler is/was so simple yet also endlessly replayable, as I discovered first hand when I spent untold hours clicking away at each grey tile-covered board.

For the uninitiated, Minesweeper has you trying to identify all the mines on the grid without accidentally clicking on one, and it does this by giving you minimal information about your surroundings as more and more tiles are uncovered.

I get the feeling that someone at Sextant Studios had a similar childhood, because Flocking Hell is underlined by the same kind of energy. Herein, you must explore the world around you to find out what is where and how it can help you, and you do this by clicking on squire tiles cloaked in darkness.

What is Flocking Hell?

As you can see from the attached screenshots, the game takes place on a obscured grid, and you must left the fog of war one tile at a time. Revealing tiles opens up resources – usually sheep – which you need to do things, such as building roads between your cities.

Much like in Minesweeper, your exploration of the obscured grid uncovers information about the surrounding tiles, allowing you to make increasingly educated decisions about what to uncover with your limited number of actions.

As you reveal the map, you’ll find little towns filled with sheeple. Your citizens can move between connected towns, and there are different tile types to uncover, including mines that grant additional resources when maintained by your sheep. There are also mini-challenges built into every level.

On top of that all that, you unlock cards as you go, adding them to your deck. When played these cards can imbue your towns with stat-boosting properties ready for the end game, making them more powerful or giving them higher populations.

Like lambs to the slaughter?

Once you’ve run out of turns, it’s time for the said endgame. This takes the form of a swarm of demonic hell beasts (they’re cute, but they’re hell beasts nonetheless). This pixelated pestilence moves from settlement to settlement, destroying all the sheep in their path. However, your little lambs aren’t chopped up for nothing as each battle reduces the number of demons in the enemy swarm.

It can get nail-biting during these automated battles, and all you can do is watch on and hope that your little sheep are strong enough to withstand the horde as it moves between towns. If you do have enough in the tank, it’s on to the next level and a sterner challenge.

The demo didn’t take me too long to beat, but it did show me exactly what kind of game Flocking Hell is, and I have to say, I’m really impressed by what I’ve played so far and I’ll definitely be back for another look when it lands next year.

I really enjoyed the blend of Minesweeper-inspired exploration, the light strategy from the deckbuilding, and then the pay-off at the end as the scenario plays out. It was interesting and relaxing, but the stakes are high enough to keeps things tense during each apocalyptic battle as the flock is ravaged by the demon horde. However, as new mechanics are layered in, every turn becomes more precious and the cards in your deck more integral to your forward progress.

If the above sounds like fun to you, there’s a free demo on the horizon for players to try for themselves. The demo is due on November 19, and it precedes the full release of the game, which is currently pencilled in for March, 2025. Finally, you can head over and wishlist Flocking Hell on Steam here.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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