As soon as I saw the Diablo-inspired visuals, I was on the hook. Halls of Torment is an action-RPG that draws heavy inspiration from Blizzard’s classic dungeon crawler, and as such I was eager to see how it played based purely on that first impression.

I wasn’t disappointed.

Despite the fact that Halls of Torment has, until now, languished in the pits of Early Access, I have always found it to be a consistently engaging examination of the Vampire Survivors formula. However, with the game finally escaping the purgatory of active development and standing ready for examination, it seemed like the right time to take stock of what it has become.

Halls of Torment and its Diablo-inspired style

The retro aesthetic works ever so well here. There’s just enough quality in the pixel-art for it to feel like a lost classic, as if once upon a time it was at the bleeding edge of game design. This feeling is upheld by the archaic UI and the antiquated fonts. Personally, I love the way it has been presented.

In the vein of many an old school CRPG, Halls of Torment is an isometric fantasy RPG about fighting demons with an array of powers and sharp weapons at your disposal.

As you progress, magic flames and other elemental effects come to dominate the screen alongside huge hordes of enemy minions. These halls are overflowing with skeletal soldiers, demonic dogs, giant bosses, and even flying beasties for good measure. At times the screen can fill with swarms of monsters. Waves of nasties lurch this way and that, edging ever closer, each according to their own predetermined behaviours.

The RPG part of the Diablo experience makes an appearance here, too. You can grab the XP and gold that drops from your enemies as they die, and then spend your credit on the fly and between battles – but always in order to power your character forward. Both the real-time character development that happens while you play and the overarching meta-progression feels slow and steady. However, there are missions on hand if you need a bit of guidance beyond the basic challenge of staying alive until the end.

Combat is less reverent to the old gods, and the bullet heaven gameplay keeps Halls of Torment on the right side of history. To that end, you can toggle on auto-aim and auto-fire, streamlining things to your personal tastes. Either way, you’ll be dancing around huge groups of enemies, thinning the crowd as and when you can, and staying alive while you wait for the next interesting decision to be presented to you.

There are seven playable characters to unlock and each one is fundamentally different. At first I tried the melee-focused Swordsman a few times, and the Shieldmaiden later on, but things really clicked for me when I switched to the Archer. Naturally, things also moved along in the background as I invested gold into the meta-progression, boosting my health, regen, and attack speed.

Flames in the darkness

I prefered the ranged attacks of the Archer, and so the Exterminator and their flamethrower let me take things to another level in terms of pure destruction. I was able to start dishing out serious damage once I’d levelled up my core skills and supported that with fiery armour and gear. I was even able to support my builds with fire-based specials for a bit of extra heat.

There are different types of elemental damage, but I was definitely drawn to the flames. I think the pixels look great and I looked to upgrade the special abilities that gave me extra fire attacks, just so I could watch everything burn. You typically get the elemental powers from scrolls dropped by beaten mini-bosses, who are huge and appear semi-frequently. Once earned, abilities are selected from a trio of options, and then once chosen you can upgrade them alongside your passive stats.

I’ve really enjoyed playing around with the different abilities, and adapting each attempt to the gear I’m dealt. That said, it’s always tempting to sacrifice the best gear you find to the well system; stash an item in a well during play and you can then buy it from a vendor who has another well back at base. Once he has extorted you for gold to buy back your own stuff, you can use it again and again in future attempts, so it is worth doing despite the exploitation. These items include armour pieces, naturally, but also magic jewelry to boost your critical chances or summon creatures to fight for you.

There is loads to discover and unlock in Halls of Torment, but the thing that will keep you coming back for more is the compulsive gameplay loop and the sense of growth it manages to convey. Developer Chasing Carrots has baked in just the right amount of chaos to keep things dynamic and engaging for several hours and beyond. Of course, it helps that the game’s replayable roguelite structure makes each run feel fresh, even if that stands in juxtaposition to the retro-aesthetic, which does its best to trick you into thinking that you’re revisiting an old favourite from back in the day.

Halls of Torment is out now on Steam PC after just over a year in Early Access, and funnily enough I wrote about recently in this article about the best bullet heavens and games like Vampire Survivors.

Would you like to know more? 

In an effort to tempt you into clicking deeper into our web of rogues, moving forward, we’re going to try something a little different, and after the upcoming advert for NordVPN, you’ll find a new feature: Rogueliker’s Hall of Fame. But first, here are a load of mega awesome roguelikes and roguelites, almost 40 of them, in fact.

The Best Roguelike Games: the best roguelites, deckbuilders, RPGs, auto-shooters, and more

Still with us? Ok, the Hall of Fame below highlights arguably the best game from each sub-category in the article linked directly above; however, each of these standout games is reinforced with another article about even more titles, whether they be turn-based roguelikes or first-person shooters. 

Finally, if you’d prefer everything split into individual platforms, we’ve got you covered, too, although be warned, those lists don’t go into as much detail: 

Android/iOS | PC (Lin, Mac, Win) | PlayStation | Switch | Xbox 

Before we get to The Hall of Fame, help us keep the lights on – if you’re shopping for a VPN, do it via NordVPN. Just hit this obnoxiously huge link! 

Rogueliker’s Hall of Fame 

First, let’s establish the parameters for inclusion. We can answer the question of “what is a roguelike?” by telling you about the game that started this whole party. Rogue is a turn-based RPG with procedurally-generated content and permadeath. The genre has exploded in a hundred different directions since then, but all of the games on this list retain one or two core features that first appeared in Rogue back in 1980. 

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all, There’s no beating the original Hades, although Hades 2 comes pretty close! 

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