I realise that this isn’t a flex but, up until yesterday, I had no idea that poncle was moving into publishing. Earlier this year, the developer behind Vampire Survivors put out the first game under its new label, poncle presents. It would appear that the news slipped past me.

Kill the Brickman is poncle presents’ sophomore effort (Berserk Or Die being the name of the first). In fact, that’s also the case for Doonutsaur, a solo dev who before now had only previously released one top-down roguelite shooter, Meow Legion. The developer’s new game, however, is quite a bit more ambitious.

What is Kill the Brickman, then?

If you’re familiar with Breakout, then you’re half way to understanding what’s going on here. For the uninitiated: Breakout is one of the all-time classic action-puzzlers from Atari. In fact, the original ensemble involved with the development of game includes industry elders Nolan Bushnell and Stive Bristow, with able tech support from Steve Wozniak and Steve Jobs.

The aim of both Breakout and Kill the Brickman is to fire projectiles at blocks as efficiently as possible. The similarities start to blur after that, but essentially in both games you’ve got to shoot bricks good.

Naturally, game design has progressed a little since the glory days of Atari, and Kill the Brickman mixes up the tried and true gameplay of Breakout with a bit of roguish unpredictability. It’s actually a pairing that goes together really well, and I’ve already had a bunch of fun with Breaking Survivors. However, where BS is all about the action, Kill the Brickman is a more cerebral challenge.

Shots fired!

The pace in Kill the Brickman is purposefully slow. You start each round with an empty revolver and a screen full of blocks, some of which have faces. In fact, there are several kinds of these brickmen, and each one has its own identity.

Ultimately, you’ve got to shoot these blocks in their stupid little faces – for reasons – and you’ve got to do so as economically as possible to keep on progressing. The brickmen are going to fire at you, too, and you’ve a finite pool of health points that carry over between rounds. Take too much damage and it’s game over.

To do all the brick shooting you’re going to need some bullets. On that front, before each turn, you must pick enough slugs to fill your revolver, each one with their own properties (and faces). Some explode, some split in two, while others corrode the blocks they hit, dealing damage over time.

A big part of the game is lining up great shots. Walls are there to make rebound shots, and there are signposts that you can use to redirect your shots into hard-to-reach corners. This is not a case of hit and hope; every single shot must be considered with care.

Shopping for bullets

You start off with four empty slots in your gun, but in-between levels you have access to a shop that has upgrades for sale. Upgrades are purchased with money earned in-game, and they include the option to boost your capacity and add new bullets to your inventory.

The shop is actually where Kill the Brickman needs the most work. While the game is not in Early Access, I still expect the devs to go back and address the lack of clarity around some of the game’s various items and how they function. At the moment, everything is just a little bit confusing and there’s no need for it.

Having said that, it’s not rocket science either, and at the end of the day I’ve still really enjoyed what I’ve seen thus far. It’s super affordable – around £4, and it’s also discounted at launch – so I was happy to grab it on the spot, and at that price I wasn’t disappointed. I’ve been playing on PC (mostly on my Steam Deck, where it worked just fine) but it’s also available on Android, iOS, and Xbox Series.

Based on my time playing so far, I’m really pleased with Kill the Brickman, although I can also see that there’s room for it to grow and improve over time. However, poncle has a well-established history of longtail support for its games, and so I’m expecting that to continue now that it’s a publisher as well.

Considering the low barrier to entry and the amount of content on offer, Breakout fans and indie gamers will both find much to enjoy. With different weapons to unlock and multiple campaigns, there’s a lot of game here, but best of all is the game’s indie spirit – Kill the Brickman is full of quirky detail and oddball humour, and that personality helps elevate the whole experience.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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