Minesleeper was announced last week, but I’ve only just got around to taking a proper look at the new hexagonal Minesweeper-inspired roguelite. Here’s what you need to know:
The game is the work of ClickEasy Games, an indie studio that is promising “genre-twisting rules” to spice up the Minesweeper experience we all know and love. The puzzle roguelite will also have randomised/proc-gen maps, with the core gameplay built around what sound like complicated non-linear puzzles, where a misclick or two can spell disaster.
This hexagonal Minesweeper roguelite might look fairly understated, so credit to the devs for trying to bring an interesting narrative to the party. The game is set 27,000 years in the future, after a mission to save humanity went wrong. You, a little robot person, are left to search for humanity while you have your own personal existential crisis and simultaneously dodge mines.
There are four core gameplay modes – Campaign, Custom, Endless, and Classic – but I think the Endless mode sounds like the most roguelitey one. It presents you with a constant stream of procedurally generated levels, wherein you’ll have random hazards, items, abilities, and even a TBD number of mines just hiding there, waiting for you to click on…
If that sounds like your brand of roguelite fun, head to the game’s new Steam page, where you can wishlist Minesleeper ahead of its release on PC (Win) in 2027.
















