I was hoping to play tons of game this weekend, but instead I’ve been curled up on the sofa feeling sorry for myself with a nasty cold. I’ve had a lot of meds this evening so I feel well enough to write this, but I hope you’ll still forgive me for keeping it short.

Despite feeling like a bag of naff, I’ve had enough energy to dig into a couple of games over the course of the day, including this one.

As a matter of fact, I have been keeping tabs on Moonsigil Atlas for some time, so when the developer invited me to take a look at the updated demo for the next iteration of Steam Next Fest, I was in!

The game’s light puzzle element made it a good fit for my current state of mind. Moonsigil Atlas has a really cool tile placement element that gently tugs on the old grey matter. Simply put, your cards represent shapes, shapes which you must then place on the cosmic-themed playing board as effectively as possible.

Some cards offer defensive help, some are simple damage dealing attacks, and there are even some that imbue others with bonus stats. You’ve got to defend your core and play your cards, but the twist is, the smarter you are with tile/card placement, the better attacks you will be able to pull off.

It’s not long before multiple enemies start to appear, and you’ve got to balance defensive need with setting up powerful attacks. You do this by playing cards, placing shapes, and making sure to block incoming damage as best you can.

Everything is held together via a fairly standard roguelike campaign map with branching paths, and this part of the game felt much more traditional.

While it’s fair to say that it looks quite nice, too, the innovation comes from the link between smart card placement and your approach to deckbuilding, and all that together helps Moonsigil Atlas stand out in a crowded pack. I’ll be back to cover this one again, I reckon!

PS. I’m writing this on my phone so apologies if the formatting isn’t to the usual standard!

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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