Earlier today I got sent word of a new roguelike game called Rack and Slay. I was pretty tired and almost didn’t open it before signing off, but the word “BILLIARD” in full caps caught my eye.

True story: back in 2006, after uni, I had a job working in education administration. I had a lot of spare time on my hands and I got proper good at a browser game called Blast Billiards. At one point I was posting scores in the global top ten – my job was that boring.

Armed with that increasingly relevant context, I’m sure you can understand why I proceeded to immediately open the aforementioned email, download the demo, and then spend the last hour playing Rack and Slay, at first alone and then taking turns with my youngest son.

I appreciate that was probably a more long-winded and enthusiastic intro for a discovery news piece than you were expecting, so I’ll get to the point now: I really like this game (and so does my boy).

What is Rack and Slay?

Rack and Slay is a game developed by Ludokultur. If you’ve not heard the name before, I don’t blame you; this is a solo dev who, by the looks of their Steam page, likes to think a outside the box. I was immediately intrigued by the prospect of billiards infused with roguelike ideas, and I was really pleased that there was a demo for me try.

The aim of the game, as you would expect from billiards, is to hit your white ball around a table, potting red balls without doing anything too silly. At this point, Rack and Slay wraps a bandana around the white ball, departs the world of reality and starts to do its own thing.

The red balls all have different propertie. Some have armour, some are sleeping, and so on. You’ve got to pot them all, but there are obstacles everywhere, including spikes. Oh yes, lots of spiky spikes. Fun.

There are bombs, different surfaces and obstacles, gold and diamonds, teleportation portals, and those are just the first things that come to mind. The holes, scenery pieces, chests and other collectables are all positioned procedurally. I’ve not played enough to thoroughly test the overall variety, but my initial impression of the level generation is positive and I didn’t find any impossible situations.

Play your cards right

My son and I got through to the very last level before we perished. Along the way, between the levels, we were practicing our reading on the three cards offered to us at the shop. You can pick one each time, and these give you various benefits that can boost your power, give you extra gold, or more interesting things like give you health if you can impale a red ball on a spike.

These benefits can impact everything, including things as fundamental as the power you use to strike the ball. In fact, shooting the ball is probably the most simple and intuitive part of the game. The demo launched with controller support, making it super easy for everyone to get into. You can aim using the stick, but the cursor is much less sensitive if you pull the appropriate trigger.

Once you’ve got your shot lined up, you need to tap the button and then tap again to shoot. There’s a meter that flies back and forth, so you can see how much power is going into the shot between taps. That makes it sound easy but it’s not straightforward to stop it exactly where you want it – timing is everything.

That said, it didn’t take me long before I was attempting trick shots, not just using the table but also taking advantage of the game’s unique mechanics. Pulling off a trick shot through a portal and then impaling your characterful white ball on a spike to lose the game? That’ll be Rack and Slay.

Download the demo and do the wishlisting thing over on Steam.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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