I’ve not completely exhausted Realm of Ink; I daresay there is a lot still to experience within its many hand-painted worlds and it is built for replayability. However, after coming up against all of the bosses currently available to fight, I think now is the perfect time to reflect on the state of the game at the point of its Early Access launch.

There is no getting around the Hades comparisons. Both my wife and my kids have, separately, asked whether I was playing Hades 2 when I was in fact playing Realm of Ink. Given that Supergiant’s sequel to the hit roguelite is a visually stunning and technically accomplished video game, I think these moments of mistaken identity bode well for the game that Leap Studio is cooking here.

What is Realm of Ink?

Well I’m glad you asked Mr H2 for SEO Purposes… Realm of Ink is an action-roguelite about Chinese art and storytelling. Yes, it takes notes from the Hades playbook, but if you’re going to borrow, I say you should borrow from the best and then make it your own, and I think that’s what Leap Studio has done here. There are more than enough differences for this to feel like its own game.

A spinning attack viewed from an isometric point of view. The courtyard has grey slabs, there is a lighthouse floating above the ground, and the player must defend it. Created in a watercolour style.

Playing as a swordswoman called Red you must navigate the mother of all existential crises, challenge your own existence, and then try and break free of the literary meta-world that you’re trapped in. Basically, it doesn’t make much sense to me but it’s a great excuse to explore a bunch of different fictional themes drawn from Chinese literature, with a strong emphasis on art.

Despite all the pretty colours, Realm of Ink is an action game at heart, and most of the time you’re dodging blows in combat encounters with small groups of enemies, darting around while landing your own hits. It does play a little like Hades and so I felt at home with it pretty quickly. The benefit of this is that the movement is fast and the controls are responsive, but I was able to keep track of everything thanks to the crispness of the visual design. I think it already looks and feels great, and it’s also improved from the demo earlier this year.

A panoramic view of the game's Chinese setting. We can see classic Chinese architecture nestled in a bed of golden leaves, surrounded by mountains.  Painted in a watercolour style.

A story of companionship

If we’re going to get into the nitty gritty of the gameplay mechanics, we’re going to have to look at it from a couple of different angles. The first is the Ink system, which is linked to a fun little companion pet that follows you around and supports your efforts. You have two different Ink abilities, one on each trigger (if you’re playing on controller, of course), and they each have their own cooldown timer.

Your Ink powers are a great way of exploring lots of different tactical attacking styles. One attack might deal damage in a circle over time, while your second might be a powerful attack that casts in whatever direction you’re facing. There are loads of different powers to choose from and this is where I can see Realm of Ink’s longevity coming from.

What’s really cool about this system is the companion pet I mentioned earlier. This pet is the physical embodiment of your two choices; its appearance changing accordingly. It’s a fun little visualisation of your decisions on the one hand, and on the other, it’s useful to have a buddy with you in battle, as they can often distract an opponent and buy you much needed time and space.

It is getting dark, there are lanterns and a giant tree with roots that stick out of the ground. The character stands on the path and prepares to advance. Painted in a watercolour style.

Battle stations

There is a lot more to the game, but the ink pets are certainly headliners. However, underneath that cutesy facade is an action-RPG with several interlocking mechanisms that are worth exploring. One is the perks system, which gives you bonuses to your stats and damage output, and which can be used to reinforce your Ink attacks.

Dealing damage over time is also a focus and you can poison your enemies and burn them, weakening them while you fight more directly. Of course, you can also choose in-game items that provide shields and other defensive measures, but most of your options are focused on dealing more damage.

There are also loads of special moves to unlock, and that’s across the game’s different playable characters, which are Red but in the style of other characters rather than you being a different person. Each of these new character forms requires a fundamental rethink of your strategy. For example, Violetta throws out spinning blades that would make Ares proud, while A’kuan’s bambo attacks felt better suited to crowd control. There are already nine different character forms in there at the time of writing, and each one represents a potentially new way to play the game.

A menu screen featuring one of the game's character skins, A'kuan. She wears classic-looking black and white Chinese clothes and carries a giant staff.

Early Access and the path ahead

There is a fair bit to experience, but this is also still an incomplete game and there are areas where it needs a bit of work. It comes with the territory, of course, but it’s worth saying. I’d particularly like to see more time put into the storytelling and character development, as right now Realm of Ink still feels a bit under developed for a game so inspired by art. The end of the story is still to be implemented, but everything up to that point also needs a bit more… charisma.

The meta-progression is a bit undercooked as well, and that’s one area where I’m sure there’ll be more to come in the months ahead. I want deeper customisation and more content, too. Of course, we’re offered all this and more according to the game’s Early Access promise, but the jury is out until we’ve got version 1.0 in our hands. When that will be, we don’t know yet. Leap Studio says nine months, but let’s wait and see. (Update: the Realm of Ink roadmap to launch is available here.)

The final question is, then: is Realm of Ink worth picking up right now? It’s undoubtedly a game of tremendous promise but it does need fleshing out in places. I encountered a few minor audio bugs, so there’s some work to do on that front, too. If you want a finished, polished experience then maybe consider waiting just a little longer. However, if you’re happy to roll with the punches and get behind an unfinished game, Realm of Ink is already very playable and a lot of fun.

Realm of Ink is out now on PC Steam and I played via access provided by the developers and their PR friends – thanks for that!

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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