Realm of Ink is a promising action-roguelite currently working its way through Early Access. I really enjoyed the game as it was at launch, but it was also clear that there was room for it to grow. (Check out my Early Access review if you’d like to know more.)

Today we got the first big content update for the game since launch, and it adds quite a bit to mix up the attack-focused synergies already present in the game.

The update adds three new Ink Gem Powers, 21 new Perks, and a Pick System that activates once you’ve completed six successful runs and “lets players choose their starting Ink Gem Power and Perk.”

Not only does this shake-up the game’s evolving meta, we’ve also been given a load of info with regards to the Realm of Ink roadmap over the next few months, at least up until the 1.0 release.

The Realm of Ink Roadmap

Roadmap timetable that details the content being added to Realm of Ink over five major

As you’ll note in the image above, this first major update is focused on adding Ink Gem Powers and game-altering Perk Items.

We’ll be getting more of the same in November and December along with new and revised Martial Ark Skills, and then in January we’ll get the final act and a boss to beat.

In the trailer underneath the graphic you can see below, you’ll note that the developer shares a bunch of potential new character configurations as well as sharing a section that details the Realm of Ink roadmap. It is there and in the attached infographic that Leap Studios confirms that the plan is to continue supporting their stylish action-RPG into 2025 with more content updates and DLC.

Head over to Realm of Ink’s Steam page if you want to get into the nitty gritty of what is included in the October update, otherwise, scroll down for the trailer below!

Artwork depicting a line the weaves past blocks of text that include the content expected to arrive in the updates leading to launch.

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