I’ve spent the evening trying to stay cool while also mowing down endless hordes of greenskins in Sir, We Have an Orc Problem, a newly released incremental tower defense roguelite from Mumpitz Games.

It’s not the kind of game that I’m normally drawn to, but the scale of this tower defense strategy game is something to behold, and I was super intrigued by the premise when I first encountered it.

It doesn’t take long to learn the ropes, and it’s not long after that before the screen is full of enemies and you’re desperately trying to kill everything before it gets you. By that I mean: you have a finite supply of health points, and a stream of orcs will charge through the level until they hit the red zone and thus your health bar. If this happens too many times, you die and go back to the drawing board.

Like all incremental games, the upgrades are frequent, and the skill tree is deep with lots of branches to unlock and upgrade. I’ve been playing for a couple of hours now, and it’s already a case of play, lose, upgrade, play, win, upgrade. Rinse and repeat, and then repeat again. There’s a really steady flow so far, and overall I’m enjoying the pacing.

The turret placement is also nice and elegant, and line-of-sight is an important consideration. In fact, I’ve been enjoying the whole process of positioning my turrets, refining my fields of view, and pushing my overall progress towards wanton destruction.

Sir, We Have an Orc Problem is in some respects a fairly simple tower defense game with very few frills. Huge unit numbers aside, there’s nothing too flashy or overcooked here; this is just a fun little game with an interesting hook that has been executed with deft precision.

Based on the demo and now the 1.0 version of the game, I really like the sense of scale in Sir, We Have an Orc Problem, and if you’re after a tower defense game that offers epic battles paired with incremental progression, I suggest you check it out over on Steam PC (Lin, Win).

And finally, before I slink off for more extreme anti-orc violence, thank you, Mumpitz, for sending me access to your game!

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