After a strong start in Early Access with 1.8 million sales and counting, the soulslike action-RPG from the indie dev team that brought us Ori and the Blind Forest leaves EA for 1.0 in October, and brings goodies galore… 

Moon Studios dropped a beautiful (if somewhat gory) trailer at Sony State of Play this week, teasing more dark storytelling, gorgeous, painterly visuals and plenty of content and gifts for early adopters of No Rest for the Wicked.  

No Rest for the Wicked 1.0 drop brings:

  • Sprawling new areas and gameplay – 60+ hours of content
  • New Horde Mode
  • New weapons, enemies and bosses
  • Changes to the class and progression system
  • 15+ new areas to explore
  • Persistent Multiplayer
  • Crossplay and cross-save between PC and console

In Early Access, players have been theorising how the story will end… and wait no longer, because a series of hand-crafted cinematics are waiting in 1.0 to wrap this all up for you. Test your skills in a challenging endgame, and find out where this has all been going – they promise it will be worth it for the most dedicated warriors. 

Sounds Good? The 1.0 launches in October 2026 on PS5 and PC via Steam. You can also snap up a limited-time 30% early bird discount on Steam. If you can’t wait for October, you can play it in EA on PC now, or wishlist the 1.0 on all supported platforms. 

Early adventurers to Isola Sacra will be rewarded, as Moon Studios has packed the early release with goodies for you too. Early birds can snap up the Early Access Founder’s Pack, a free, limited-edition bundle of exclusive content, including: 

  • New secret hideout exclusive to Founders
  • New weapons – including an exclusive sword-in-the-stone
  • A Custom Founder’s tag
  • Exclusive Founder access to a Public Beta Test Realm

On Steam, purchase the game before July 10th, and the rewards will unlock on 1.0 launch. 

On PS5, pre-order the game any time before launch to receive the pack, if you are happy to pay up front.

Looking at your Xbox or Switch and feeling left out? Don’t worry – additional platforms are set to follow, although we don’t have a date yet. Watch this space… 

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