One of my favourite things about playing roguelikes and roguelites is that they routinely take me on adventures that draw from mythology from around the world. Hades is the obvious example that everyone knows about, as it’s steeped in Greek mythology, but there are more recent games such as The Land Beneath Us that want to show us different stories (in that case it’s a sci-fi exploration of Welsh legends).

First impressions of the Pyrene demo

Pyrene is a fantasy roguelike deckbuilder, and it instantly pulled me into the thick of some gnarly Basque mythology (which isn’t a regular focus of video game narratives, I think). The setup is simple: the village has been destroyed by demons and its inhabitants are strewn across the landscape. I’m in charge of rounding up the locals and leading the fight back, as well as rebuilding the village.

Where Pyrene comes alive is in the way that the cards are activated. Each scenario takes place on a grid of playing cards. Some of these cards represent you and your equipment, while others are the enemies you must battle. The hook is that you must navigate this grid as you would a turn-based dungeon – one move at a time.

The spaces on the grid will clear as you deal with each enemy, but you can’t step onto empty spaces. Thus, you’ve got to plan your moves around the space with care, balancing your damage output, your health, versus the damage/health of the enemies in front of you.

There’s an interesting mechanic that kicks in when you can’t move for whatever reason. You can use some supplies, rest for the night, and this allows the board to refill so you can move again. However, this break also benefits your enemies and they get a buff, too. Once you’ve cleared a few enemies, maybe opened a chest and grabbed some coin, you’ll sleep for the night and then wake up with the exit on your grid. As soon as you reach this card, the level is over and you’ve won.

Interesting characters and intuitive gameplay

It took me about 10 minutes to work out what I was doing and how everything worked together, and another 10 minutes to work out that I was impressed. Pyrene features multiple characters, each with different benefits. The second player-character I tried is a healer, for example, and he has a ferret-like creature who joins him in battle.

I spent most of my time with the town’s hunter (pictured below), and she was altogether more dangerous thanks to her bow and hunting knife. Whenever you move your character to one of her weapon cards, enemies on the board take the relevant damage without the chance of reply, making these cards rather important to your strategy.

Speaking of your deck, you unlock new cards from traders and so on. It’s up to you to order your cards as you see fit, and that order is how they’re introduced into battle. There are also special items that you collect – often in chests with three to pick from, you know the drill – and they give you additional abilities. You’ll need to balance all of these aspects, including attack, defence, healing, and gathering supplies to aid you in battle and also advance the overarching story.

For all of its apparent nuance, I was impressed by how intuitive it all felt. This was true even when I was fighting in the mountain biome, where cards move down to fill empty spaces as a reflection of the steep environment. Even then everything seemed to just make sense, which meant I was able to enjoy myself almost immediately. If that accessibility can be matched with depth and compelling gameplay-driven choices down the line, we could well have another great deckbuilder on our hands.

Building on the back of Forward: Escape the Fold

As part of my research for this article, I also went back and had a go at Forward: Escape the Fold. This is the earlier work of the same developer, Two Tiny Dice. I really liked the original, although Pyrene already looks and feels a step above. Forward has a bold pixel-art style and a similar setup, where your character must jump between one of two or three cards offered to them as they navigate forwards through each dungeon.

Pyrene takes the punchy and immediate gameplay loop that was explored in Forward and then applies a puzzle element to the arrangement of the cards. This takes the pace out of things a little, certainly when compared to Forward, but it also makes this new game easier to get into and more relaxing than its predecessor.

I reckon by now you can tell that I’m impressed by both Pyrene and Forward: Escape the Fold. Pyrene is where it’s at today, however, and the demo that I’ve been playing is also available for you to download and try for yourself. If you like deck builders, I’d say it’s worth a look.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked rogues, the following articles represent a huge collection of the best roguelike games ever made.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Next, there are genre-specific lists that delve into the best roguelike games of all types. I’ve pulled out the best examples from each category, alongside the links to more in-depth articles!

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all. There’s no beating the original Hades, although Hades 2 comes pretty close! 

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