With 2026 shaping up to be a landmark year for roguelikes, we’ve spent the opening days of the year looking ahead to the releases we’re most excited about.

After rounding up everything we know so far about Edmund McMillen’s Mewgenics, we’re now turning our attention to Slay the Spire 2.

A sequel to the most influential deckbuilders of all time, Slay the Spire 2 looks to raise the bar once more, this time with deeper systems for returning players, a more welcoming on-ramp for newcomers, and a visual overhaul powered by the Godot engine. Here’s everything we know so far, put as succinctly as possible for your convenience.

What is Slay the Spire 2, then?

If you’ve somehow lived under a rock for the past decade, Slay the Spire, and by extension its upcoming sequel, are deeply strategic roguelike deckbuilders. Each run tasks players with climbing the titular Spire and ultimately defeating its final boss.

Along the way, players choose their route through a series of branching encounters, weighing risk and reward as they battle enemies, face powerful elites, and stumble upon unpredictable events. Success hinges on carefully optimising a constantly evolving deck, built from hundreds of unique cards and synergistic relics, with no two runs ever playing out quite the same.

Check out our gushing review of Slay the Spire right here!

An experience for new and returning players

Whilst the core structure of Slay the Spire 2 remains largely the same, the sequel introduces several key changes.

In a PC Gamer documentary, Anthony Giovannetti, co-founder of Mega Crit Games, explained:

“I definitely thought about what made Slay the Spire so compelling to people and how we could make it better in Slay the Spire 2.

“We want to add more complexity for returning players,” he continued, “but without overwhelming newcomers. Managing this has been interesting, and I think we’ve got it just right.”

Supporting new players is an adaptive tutorial system. This can detect when players are struggling and offer guidance, creating a more approachable experience without sacrificing any depth for seasoned players who already know what they’re doing.

Playable Characters

Just like the original, Slay the Spire 2 will feature four playable characters, with two returning and two new faces.

The Silent and the Ironclad are making a comeback, each with updated powers, skills, and attacks. The Silent has the lowest HP of all characters but can unleash deadly poison attacks to decimate foes. The Ironclad, in contrast, boasts the largest HP pool and is considered to be the most beginner-friendly character.

The first new character to be revealed for Slay the Spire 2 is The Necrobinder. Said to be the most complex character in the series, she has a risk-reward playstyle that is targeted towards returning players. Her unique companion, a hand named Osty, grows larger as its HP increases, adding an extra layer of strategy to each run.

A unique setting and a new engine

Slay the Spire 2 is set 1,000 years after the original game, with the Spire lying dormant for the entirety of this duration. With a millennium having passed, the Spire has reopened “hungrier and more dangerous than ever,” making for new perils that demand sharper strategies.

As mentioned earlier, the game has also received a fresh visual overhaul, with the developers moving it to the Godot Engine. This engine may already feel familiar to players, having powered recent titles such as fellow rogue Brotato (which just got pets).

Slay the Spire 2: Early Access, Platforms, and Price

Whilst it was originally slated for release in 2025, Slay the Spire 2 was hit with a slight delay last September, with Mega Crit noting that “the game just needs more polish to meet our standards.”

It’s now scheduled to launch on Steam in March 2026 (exact date TBC), and its pricing is yet to be confirmed. The game will be heading to Early Access, and if it follows a similar path to its predecessor, it should make a full 1.0 release at some point in late 2027.

We don’t have a confirmation on console ports either, but looking at the original once again for guidance, the game landed on PlayStation, Switch, and Xbox consoles in the same year it exited Early Access. The following year, it arrived on Android and iOS devices. Will the sequel follow a similar path? Only time will tell.

On the decision for using Early Access once again, Anthony Giovannetti said: “I’m happy we’re launching into Early Access. For Slay the Spire 1, we constantly pushed our updates and our players loved it. That direct feedback allows us to improve the game at an incredible speed.”

Consider us hyped, and you can bet that we’ll be back with deeper coverage once we’ve got our hands on the game!

Would you like to know more? 

In an effort to tempt you into clicking deeper into our web of rogues, moving forward, we’re going to try something a little different, and after the upcoming advert for NordVPN, you’ll find a new feature: Rogueliker’s Hall of Fame. But first, here are a load of mega awesome roguelikes and roguelites, almost 40 of them, in fact.

The Best Roguelike Games: the best roguelites, deckbuilders, RPGs, auto-shooters, and more

Still with us? Ok, the Hall of Fame below highlights arguably the best game from each sub-category in the article linked directly above; however, each of these standout games is reinforced with another article about even more titles, whether they be turn-based roguelikes or first-person shooters. 

Finally, if you’d prefer everything split into individual platforms, we’ve got you covered, too, although be warned, those lists don’t go into as much detail: 

Android/iOS | PC (Lin, Mac, Win) | PlayStation | Switch | Xbox 

Before we get to The Hall of Fame, help us keep the lights on – if you’re shopping for a VPN, do it via NordVPN. Just hit this obnoxiously huge link! 

Rogueliker’s Hall of Fame 

First, let’s establish the parameters for inclusion. We can answer the question of “what is a roguelike?” by telling you about the game that started this whole party. Rogue is a turn-based RPG with procedurally-generated content and permadeath. The genre has exploded in a hundred different directions since then, but all of the games on this list retain one or two core features that first appeared in Rogue back in 1980. 

The best turn-based roguelikes: Caves of Qud | There are some seriously incredible turn-based roguelikes out there. Of all the modern games, these are the closest to the original Rogue. 

Great bullet heavens and auto-shooters: Vampire Survivors | There could be only one choice for this category, given how all other games are called survivors-likes for a reason! 

Awesome first-person rogues: Gunfire Reborn | We almost went with Blue Prince for this spot, but most people checking out first-person rogues probably want to wield a gun, you know?!  

Cool roguelike deckbuilders: Balatro | Sorry, Slay the Spire fans, but this poker-solitaire deckbuilder has stolen Mike’s heart and won’t give it back.

Brilliant roguelite top-down and third-person shooters: Returnal | Bit of a broad one, but with our other favourite action-roguelites featured elsewhere, we were obliged to mention Returnal here. 

Exciting roguelike platformers: Spelunky | Now, don’t get us wrong, Dead Cells is an incredible game, especially with all the DLC switched on. But when it comes to impact, you just can’t beat Spelunky.

Strategy Roguelikes: FTL Faster Than Light | Another classic roguelike that we’re still playing years after launch.

Amazing action-roguelites: Hades 2  | And finally, let’s wrap things up with our favourite of them all, There’s no beating the original Hades, although Hades 2 comes pretty close! 

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