The first Deadzone Rogue is a good FPS roguelike, thanks to its mixture of snappy combat, interesting storytelling, and high-quality production values. If you’re a fan of sci-fi action-horror, then you’d do well to check it out (and it’s currently on sale on PC, just saying).

If you’re already in the loop and enjoyed the first game, then you’ll be pleased to hear that Deadzone Rogue 2 picks up exactly where the last game left off, at least from a story perspective. This is end-of-the-world stuff, and the game’s charismatic clone character brings you up to speed nice and quickly.

Once again, the first-person shooter’s high-quality visuals stand out. This is the work of a studio operating at a decent level, and Prophecy Games has delivered another stylish-looking shooter here. I know it’s only a demo, but it’s already looking good.

It seems to play good, too. Almost as soon as I started, I was reminded of why I like the first game. The first Deadzone Rogue was an accomplished shooter, but there’s always room for improvement, and some of the environmental designs in the first game got a bit samey.

It looks like the new storyline is going to give Deadzone Rogue 2 the energy and direction it needs to step out of the shadow of the first. The change of setting means new environments and fresh enemies to battle, but I’m mostly looking forward to the expanded upgrade system and seeing what kind of overpowered builds I can come up with.

Deadzone Rogue 2’s Next Fest demo is out now; it’s very playable and available to download on PC (Win), with crossplay support so you can already team up with demo players on PS5 and Xbox.

Would you like to know more? 

Still with me? Of course you are! If you want to keep reading about great hand-picked roguelikes, this website is absolutely chock-full of them. Head over to the Guides Page for a concentrated hit of roguish games, organised via sub-genre and platform.

What’s more, there are always going to be new lists for emerging trends as well as fresh titles to highlight. This is because my backlog is embarrassingly long, and so I’m always trying to balance the new games that arrive in my inbox with playing the stuff I already have.

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