Any day you get new Vampire Survivors content is a good day, on that I think we can all agree. Well, it just so happens that today (well, October 19 if you want to embrace pedantry) is such a day.
That’s because those lovely souls over at Poncle have finally dropped the latest major content update, bringing the game up to the heady heights of version 1.7.0.
Best of all, they’re not even charging for this one, which given their current modest pricing structure, feels most generous indeed. Here’s what we’ve just been given in the wintery new Whiteout Update:
- 6 new EXTRA achievements
- 1 new Bonus stage
- 2 new relics to get a new PowerUp and morph an existing character
- 1 new weapon with its evolution
- 1 new playable character
- 1 new music track
I have to say, I enjoyed the tongue-in-check trailer that landed alongside the content drop, so I’ve added that below for your viewing pleasure. Have a watch and meet me on the other side, yeah?
Naturally, the headline features are the new map and the fresh face being added to the roster. She-Moon Eeta is the new character and she starts with the new weapon, the Glass Fandango. Poncle describes her as “slightly defensive” and
Whiteout is a 20-minute bonus stage, and it doesn’t sound too complicated to access for seasoned players to access. For details on that and more there are notes on the game’s Steam page, but they’ve been redacted on the site and so I won’t spoil them here.
On the other hand, if all you want is the basic tweaks and fixes, and the act of clicking away to a different site feels too painful to contemplate, you can see the update log for version 1.7.0 below.
Before that, however, I think it’s also worth directing your attention to the news that the game’s upcoming Adventure Mode is “less than a month away”. Great news if you’re looking forward to even more ways to play the game!

1.7.0 tweaks and fixes
– Added more treasure chests in Il Molise
– Fixed weapon spacing in arcanas list to accommodate new weapons.
– Fixed text overlap in collection where there are 3 line descriptions.
– Fix for some missing translations in the options menu.
– Fixed Je-ne-viv world eater logic causing slowdown.
– Fixed bought character’s in secrets menu.
– Fixed revive animation not being scaled correctly.
– Fixed issue with Je-ne-viv crashing Il Molise.
– Fixed quit button audio cutoff.
– Fixed bestiary enemies scaling up and down incorrectly.
– Fixed resolution dropdrop displaying incorrect resolution.
– Fixed Cosmic Egg display in Bestiary.
– Fixed World Eater crashing with lots of eggs.
– Fixed Trinacria in Bestiary.
– Fixed Bestiary Information cutoff/display issues.
– Fixed incorrect No Future particles.
– Fixed Hellfire projectile rotation on bounce.
– Fixed Goshadokuro losing it’s head in the Bestiary.
– Fixed Directer fight inconsistencies vs old engine.
– Fixed the pause menu not animating the first time it is opened.
– Fixed missing red death particles in Holy Forbbiden.
– Updated Traditional Chinese display name on the languages page.
– Updated pickup logic to better match old-engine behaviour.
– Minor optimisation on damage number display.
– Removed incorrect screen flash on Gorgeous Moon.
– Removed various flashes if Flashing VFX is disabled.
– Added translations for “Mobile FAQ”.
– Added bounds on death particles.
– Added missing flash vfx on Directer intro.











