I first got my hands on Guntouchables last year. A dear friend of mine and I embarked on an extended co-op session one evening, wherein we tried out the available classes and blasted some mutant scum to smithereens. It was in preparation for coverage that never happened, as is the way sometimes, but it meant that I was already well-versed in the game when it resurfaced in my inbox last week.

What is Guntouchables all about then?

Seeing as I asked, I shall tell you… Guntouchables is an online co-op shooter with roguelike-inspired character progression and an extraction twist. It’s the end of the world, sure, but it’s fun, right?!

Playing as a bean-shaped prepper who talks like a late-night cartoon character, you must advance through an urban map filled with mutants and worse. Therein you must complete your various objectives before getting back to your vehicle and then getting the hell out of Dodge, ready to embark on the next mission in a series of connected combat encounters.

There’s a mini-map on the loading map, perfect for planning your route around the upcoming level. You’ll also probably want to find a nice balance between your playable characters, because one is a commando perfect for firing Uzis and lobbing grenades like Stallone on a bender, while another is steely-eyed shooter designed for those who prefer to keep some distance between themselves and trouble.

Making every bullet count

Resources are in short supply in Guntouchables, so you’ve got to make sure that you keep on top of health packs and ammo crates, otherwise you’ll quickly be firing your slow-but-unlimited single-shot pistol instead of your weapon of choice, be that shotgun or rifle. To that end, you can carry crates in your inventory with the health packs you need, ready to drop and share during a tight spot.

As a team, you must move around the map, blast any and all enemies as they appear, heal and resupply each other whenever possible, and then get to your objective, which must be carried back to the car. It can make for some frantic moments but, with a well-oiled team, it’s possible to move with satisfying coordination and control the space.

The resulting mixture of frantic gunplay and mid-combat resource management makes for a fresh and engaging multiplayer experience, and while I quite liked the demo I played in 2024, the 2025 version of Guntouchables looks better, plays better, and feels more joined together. I did have some issues moving between menus and lost my progress after a forced restart, but during a demo like this where I’m here to find out whether or not a game is fun, it’s easy to let that sort of thing slide.

What next for Guntouchables?

The demo is up and running until February 10th, and then the devs will go back and implement any changes before release. As for when it will arrive in Early Access, that isn’t clear yet, but it can’t be too far off given the current state of things.

Game Swing is the name of the team prepping this particular co-op shooter, and the studio recently signed up with Ghost Ship Publishing (the team behind Deep Rock Galactic). The deal has given the studio a bit more time and support to refine the game, and aside from the aforementioned technical hiccup, it has been time well spent.

I really like the cartoon style, the irreverent characters and their oddball designs, the structure of the missions, and the kinetic gunplay, which felt responsive and satisfying during my hands-on. I played with the developers for a good 45 minutes, trying the game on both easy and hard difficulty settings, and I thought the challenge scaled rather nicely.

At the end of the day, I’m eager to round up a couple of friends and go again. I missed out on seeing more of the character progression stuff because the demo froze, and that is ultimately the thing that will determine whether Guntouchables is a fun distraction or a new indie darling for co-op enthusiasts. It has the potential to go either way.

The playable demo of Guntouchables is available upon request over on Steam, and it’s running until February 10th at 13:00 CET.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked roguelikes, the following article represents a huge collection of some of the best games ever made. I’ve played all of them to make sure that my lists are as comprehensive and cohesive as possible.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Hit that link for more than 40 of the top roguelike games, and keep exploring within that article because each sub-section also contains a link to another feature specifically about that category. That’s a lot of roguelites, and there are always more on the horizon because my back catalogue of games is embarrassingly huge.

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