Slay the Spire 2 is shaping up rather nicely, if you ask me, but this Early Access deckbuilder is still in development and, as such, subject to much change and tinkering under the proverbial hood.
The latest patch for the card-playing sequel – Major Update #2 – dropped on Friday, June 19, and it brings with it some notable changes, both up front and in the background.
The first change to tell you about is the addition of Steam Workshop support. The original game has a fine tradition of community content creation, and now the feature has been deemed ready for consumption by StS2 players, too.
You can start your journey into Slay the Spire 2 mods over on the game’s shiny new Steam Workshop page. It has only been live for a short time, and there are already several available to download!

Next up in Major Update #2, there’s the addition of the Bestiary, which helps you track the wondrous creatures that you encounter while out Slaying it in the Spire.
Beta players have already had access to this feature for some time, but now it’s available for one and all to enjoy. It’s not content complete yet, with stats and more still to be added, so stay tuned.
Pseudo-Random Number Generators
Finally, there has been a bit of an RNG remix in the background.
It all started when a user called tckmn discovered a glitch in the Matrix. This inquisitive soul documented their investigation into an imbalance they found deep in the game’s core design, and Slay the Spire 2 agents leapt into action to fix the problem.
Long story short, many games like Slay the Spire use something called pseudo-random number generators (PRNGs) instead of genuinely random elements. In theory, they sound a bit like the seed codes you can use to generate a replica Minecraft or Worms map. In any given run in Slay the Spire, the game engine uses several of these PRNG seeds to generate seemingly random decks and events.
The only problem with the old setup was that players were able to build up a picture of how the game would operate when certain events happened, or when particular cards were introduced.
Now, however, MegaCrit has used the update to v0.107.1 as the chance to replace its old PRNG setup with a more modern, unreadable system. That should mix things up for those who had started to see behind the math and find the game’s most nuanced connections.
If you’d like to keep reading, check out my review of Slay the Spire 2 as it was at its initial launch.




