If you’re a big fan of roguelite shooters, then I daresay that Witchfire is already top or near the top of your wishlist, if you aren’t already playing. The Astronauts team has been working diligently on this Early Access FPS for well over a year now, but their work is bearing considerable fruit.

The latest offering in Witchfire, which lands on June 18, is a significant one, because the 0.9 numbering strongly suggests that full launch isn’t very far off. The update is called Road to Revelations, and it represents a significant injection of content as the game nears completion.

The headline feature is undoubtedly the final main biome in the core game: Marshland. You’ll still have to work hard to get there, but it sounds like it’s stacked with points of interest, including a dilapidated but still grand-looking cathedral. You can expect to find both new and familiar enemies (including the Gravedigger). This boggy new region lands alongside Outskirts, which is available in the game now, too.

The studio also confirmed that now is the time for some narrative teasing via “new pieces of the puzzle” that “are falling into place”.

Apparently, the new dialogue system is going to give the game’s characters a bit more spice, and we’re told that they’ve taken inspiration from some serious RPGs – Baldur’s Gate and Disco Elysium were both name-dropped. The devs also teased they’re holding back plenty of stuff for 1.0, so expect new characters to meet and lore to unearth in the final game.

On top of all that, there has been a reworking of World Corruption to make it feel less unfair; the starting area has been expanded with a garden where you grow resources; there’s the new vault in the aforementioned Outskirts; 15 new localisations have been added; and there are several new in-game weapons to master.

You’ll find more details about the specifics of the update over on Witchfire’s Steam page, should you crave additional knowledge.

Would you like to know more? 

Still with us? Of course you are! If you want to keep reading about great hand-picked roguelikes, the following article represents a huge collection of some of the best games ever made. I’ve played all of them to make sure that my lists are as comprehensive and cohesive as possible.

The Best Roguelike Games: great roguelites, deckbuilders, RPGs, bullet heavens, and more

Hit that link for more than 40 of the top roguelike games, and keep exploring within that article because each sub-section also contains a link to another feature specifically about that category. That’s a lot of roguelites, and there are always more on the horizon because my back catalogue of games is embarrassingly huge.

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